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537 lines
16 KiB
537 lines
16 KiB
/*globals $, svgedit*/ |
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/*jslint vars: true, eqeq: true, todo: true*/ |
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/** |
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* Package: svgedit.draw |
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* |
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* Licensed under the MIT License |
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* |
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* Copyright(c) 2011 Jeff Schiller |
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*/ |
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// Dependencies: |
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// 1) jQuery |
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// 2) browser.js |
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// 3) svgutils.js |
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(function() {'use strict'; |
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if (!svgedit.draw) { |
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svgedit.draw = {}; |
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} |
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// alias |
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var NS = svgedit.NS; |
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var visElems = 'a,circle,ellipse,foreignObject,g,image,line,path,polygon,polyline,rect,svg,text,tspan,use'.split(','); |
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var RandomizeModes = { |
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LET_DOCUMENT_DECIDE: 0, |
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ALWAYS_RANDOMIZE: 1, |
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NEVER_RANDOMIZE: 2 |
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}; |
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var randomize_ids = RandomizeModes.LET_DOCUMENT_DECIDE; |
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/** |
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* This class encapsulates the concept of a layer in the drawing |
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* @param {String} name - Layer name |
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* @param {SVGGElement} child - Layer SVG group. |
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*/ |
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svgedit.draw.Layer = function(name, group) { |
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this.name_ = name; |
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this.group_ = group; |
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}; |
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/** |
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* @returns {string} The layer name |
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*/ |
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svgedit.draw.Layer.prototype.getName = function() { |
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return this.name_; |
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}; |
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/** |
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* @returns {SVGGElement} The layer SVG group |
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*/ |
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svgedit.draw.Layer.prototype.getGroup = function() { |
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return this.group_; |
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}; |
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/** |
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* Called to ensure that drawings will or will not have randomized ids. |
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* The currentDrawing will have its nonce set if it doesn't already. |
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* @param {boolean} enableRandomization - flag indicating if documents should have randomized ids |
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* @param {svgedit.draw.Drawing} currentDrawing |
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*/ |
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svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) { |
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randomize_ids = enableRandomization === false ? |
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RandomizeModes.NEVER_RANDOMIZE : |
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RandomizeModes.ALWAYS_RANDOMIZE; |
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if (randomize_ids == RandomizeModes.ALWAYS_RANDOMIZE && !currentDrawing.getNonce()) { |
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currentDrawing.setNonce(Math.floor(Math.random() * 100001)); |
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} else if (randomize_ids == RandomizeModes.NEVER_RANDOMIZE && currentDrawing.getNonce()) { |
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currentDrawing.clearNonce(); |
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} |
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}; |
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/** |
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* This class encapsulates the concept of a SVG-edit drawing |
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* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object |
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* encapsulates. If the svgElem has a se:nonce attribute on it, then |
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* IDs will use the nonce as they are generated. |
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* @param {String=svg_} [opt_idPrefix] - The ID prefix to use. |
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*/ |
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svgedit.draw.Drawing = function(svgElem, opt_idPrefix) { |
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if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI || |
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svgElem.tagName != 'svg' || svgElem.namespaceURI != NS.SVG) { |
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throw "Error: svgedit.draw.Drawing instance initialized without a <svg> element"; |
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} |
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/** |
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* The SVG DOM Element that represents this drawing. |
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* @type {SVGSVGElement} |
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*/ |
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this.svgElem_ = svgElem; |
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/** |
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* The latest object number used in this drawing. |
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* @type {number} |
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*/ |
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this.obj_num = 0; |
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/** |
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* The prefix to prepend to each element id in the drawing. |
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* @type {String} |
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*/ |
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this.idPrefix = opt_idPrefix || "svg_"; |
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/** |
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* An array of released element ids to immediately reuse. |
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* @type {Array.<number>} |
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*/ |
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this.releasedNums = []; |
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/** |
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* The z-ordered array of tuples containing layer names and <g> elements. |
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* The first layer is the one at the bottom of the rendering. |
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* TODO: Turn this into an Array.<Layer> |
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* @type {Array.<Array.<String, SVGGElement>>} |
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*/ |
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this.all_layers = []; |
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/** |
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* The current layer being used. |
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* TODO: Make this a {Layer}. |
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* @type {SVGGElement} |
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*/ |
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this.current_layer = null; |
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/** |
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* The nonce to use to uniquely identify elements across drawings. |
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* @type {!String} |
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*/ |
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this.nonce_ = ''; |
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var n = this.svgElem_.getAttributeNS(NS.SE, 'nonce'); |
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// If already set in the DOM, use the nonce throughout the document |
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// else, if randomizeIds(true) has been called, create and set the nonce. |
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if (!!n && randomize_ids != RandomizeModes.NEVER_RANDOMIZE) { |
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this.nonce_ = n; |
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} else if (randomize_ids == RandomizeModes.ALWAYS_RANDOMIZE) { |
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this.setNonce(Math.floor(Math.random() * 100001)); |
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} |
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}; |
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/** |
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* @param {string} id Element ID to retrieve |
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* @returns {Element} SVG element within the root SVGSVGElement |
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*/ |
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svgedit.draw.Drawing.prototype.getElem_ = function (id) { |
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if (this.svgElem_.querySelector) { |
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// querySelector lookup |
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return this.svgElem_.querySelector('#' + id); |
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} |
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// jQuery lookup: twice as slow as xpath in FF |
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return $(this.svgElem_).find('[id=' + id + ']')[0]; |
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}; |
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/** |
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* @returns {SVGSVGElement} |
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*/ |
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svgedit.draw.Drawing.prototype.getSvgElem = function () { |
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return this.svgElem_; |
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}; |
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/** |
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* @returns {!string|number} The previously set nonce |
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*/ |
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svgedit.draw.Drawing.prototype.getNonce = function() { |
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return this.nonce_; |
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}; |
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/** |
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* @param {!string|number} n The nonce to set |
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*/ |
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svgedit.draw.Drawing.prototype.setNonce = function(n) { |
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this.svgElem_.setAttributeNS(NS.XMLNS, 'xmlns:se', NS.SE); |
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this.svgElem_.setAttributeNS(NS.SE, 'se:nonce', n); |
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this.nonce_ = n; |
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}; |
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/** |
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* Clears any previously set nonce |
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*/ |
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svgedit.draw.Drawing.prototype.clearNonce = function () { |
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// We deliberately leave any se:nonce attributes alone, |
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// we just don't use it to randomize ids. |
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this.nonce_ = ''; |
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}; |
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/** |
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* Returns the latest object id as a string. |
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* @return {String} The latest object Id. |
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*/ |
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svgedit.draw.Drawing.prototype.getId = function () { |
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return this.nonce_ ? |
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this.idPrefix + this.nonce_ + '_' + this.obj_num : |
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this.idPrefix + this.obj_num; |
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}; |
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/** |
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* Returns the next object Id as a string. |
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* @return {String} The next object Id to use. |
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*/ |
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svgedit.draw.Drawing.prototype.getNextId = function () { |
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var oldObjNum = this.obj_num; |
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var restoreOldObjNum = false; |
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// If there are any released numbers in the release stack, |
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// use the last one instead of the next obj_num. |
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// We need to temporarily use obj_num as that is what getId() depends on. |
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if (this.releasedNums.length > 0) { |
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this.obj_num = this.releasedNums.pop(); |
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restoreOldObjNum = true; |
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} else { |
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// If we are not using a released id, then increment the obj_num. |
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this.obj_num++; |
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} |
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// Ensure the ID does not exist. |
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var id = this.getId(); |
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while (this.getElem_(id)) { |
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if (restoreOldObjNum) { |
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this.obj_num = oldObjNum; |
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restoreOldObjNum = false; |
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} |
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this.obj_num++; |
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id = this.getId(); |
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} |
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// Restore the old object number if required. |
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if (restoreOldObjNum) { |
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this.obj_num = oldObjNum; |
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} |
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return id; |
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}; |
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/** |
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* Releases the object Id, letting it be used as the next id in getNextId(). |
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* This method DOES NOT remove any elements from the DOM, it is expected |
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* that client code will do this. |
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* @param {string} id - The id to release. |
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* @returns {boolean} True if the id was valid to be released, false otherwise. |
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*/ |
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svgedit.draw.Drawing.prototype.releaseId = function (id) { |
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// confirm if this is a valid id for this Document, else return false |
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var front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : ''); |
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if (typeof id !== 'string' || id.indexOf(front) !== 0) { |
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return false; |
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} |
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// extract the obj_num of this id |
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var num = parseInt(id.substr(front.length), 10); |
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// if we didn't get a positive number or we already released this number |
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// then return false. |
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if (typeof num !== 'number' || num <= 0 || this.releasedNums.indexOf(num) != -1) { |
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return false; |
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} |
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// push the released number into the released queue |
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this.releasedNums.push(num); |
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return true; |
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}; |
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/** |
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* Returns the number of layers in the current drawing. |
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* @returns {integer} The number of layers in the current drawing. |
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*/ |
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svgedit.draw.Drawing.prototype.getNumLayers = function() { |
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return this.all_layers.length; |
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}; |
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/** |
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* Check if layer with given name already exists |
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* @param {string} name - The layer name to check |
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*/ |
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svgedit.draw.Drawing.prototype.hasLayer = function (name) { |
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var i; |
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for (i = 0; i < this.getNumLayers(); i++) { |
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if(this.all_layers[i][0] == name) {return true;} |
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} |
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return false; |
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}; |
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/** |
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* Returns the name of the ith layer. If the index is out of range, an empty string is returned. |
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* @param {integer} i - The zero-based index of the layer you are querying. |
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* @returns {string} The name of the ith layer (or the empty string if none found) |
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*/ |
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svgedit.draw.Drawing.prototype.getLayerName = function (i) { |
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if (i >= 0 && i < this.getNumLayers()) { |
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return this.all_layers[i][0]; |
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} |
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return ''; |
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}; |
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/** |
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* @returns {SVGGElement} The SVGGElement representing the current layer. |
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*/ |
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svgedit.draw.Drawing.prototype.getCurrentLayer = function() { |
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return this.current_layer; |
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}; |
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/** |
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* Returns the name of the currently selected layer. If an error occurs, an empty string |
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* is returned. |
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* @returns The name of the currently active layer (or the empty string if none found). |
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*/ |
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svgedit.draw.Drawing.prototype.getCurrentLayerName = function () { |
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var i; |
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for (i = 0; i < this.getNumLayers(); ++i) { |
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if (this.all_layers[i][1] == this.current_layer) { |
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return this.getLayerName(i); |
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} |
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} |
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return ''; |
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}; |
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/** |
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* Sets the current layer. If the name is not a valid layer name, then this |
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* function returns false. Otherwise it returns true. This is not an |
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* undo-able action. |
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* @param {string} name - The name of the layer you want to switch to. |
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* @returns {boolean} true if the current layer was switched, otherwise false |
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*/ |
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svgedit.draw.Drawing.prototype.setCurrentLayer = function(name) { |
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var i; |
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for (i = 0; i < this.getNumLayers(); ++i) { |
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if (name == this.getLayerName(i)) { |
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if (this.current_layer != this.all_layers[i][1]) { |
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this.current_layer.setAttribute("style", "pointer-events:none"); |
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this.current_layer = this.all_layers[i][1]; |
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this.current_layer.setAttribute("style", "pointer-events:all"); |
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} |
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return true; |
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} |
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} |
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return false; |
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}; |
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/** |
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* Deletes the current layer from the drawing and then clears the selection. |
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* This function then calls the 'changed' handler. This is an undoable action. |
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* @returns {SVGGElement} The SVGGElement of the layer removed or null. |
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*/ |
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svgedit.draw.Drawing.prototype.deleteCurrentLayer = function() { |
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if (this.current_layer && this.getNumLayers() > 1) { |
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// actually delete from the DOM and return it |
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var parent = this.current_layer.parentNode; |
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var nextSibling = this.current_layer.nextSibling; |
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var oldLayerGroup = parent.removeChild(this.current_layer); |
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this.identifyLayers(); |
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return oldLayerGroup; |
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} |
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return null; |
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}; |
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/** |
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* Updates layer system and sets the current layer to the |
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* top-most layer (last <g> child of this drawing). |
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*/ |
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svgedit.draw.Drawing.prototype.identifyLayers = function() { |
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this.all_layers = []; |
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var numchildren = this.svgElem_.childNodes.length; |
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// loop through all children of SVG element |
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var orphans = [], layernames = []; |
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var a_layer = null; |
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var childgroups = false; |
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var i; |
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for (i = 0; i < numchildren; ++i) { |
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var child = this.svgElem_.childNodes.item(i); |
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// for each g, find its layer name |
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if (child && child.nodeType == 1) { |
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if (child.tagName == "g") { |
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childgroups = true; |
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var name = $("title", child).text(); |
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// Hack for Opera 10.60 |
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if(!name && svgedit.browser.isOpera() && child.querySelectorAll) { |
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name = $(child.querySelectorAll('title')).text(); |
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} |
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// store layer and name in global variable |
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if (name) { |
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layernames.push(name); |
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this.all_layers.push( [name, child] ); |
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a_layer = child; |
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svgedit.utilities.walkTree(child, function(e){e.setAttribute("style", "pointer-events:inherit");}); |
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a_layer.setAttribute("style", "pointer-events:none"); |
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} |
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// if group did not have a name, it is an orphan |
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else { |
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orphans.push(child); |
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} |
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} |
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// if child has is "visible" (i.e. not a <title> or <defs> element), then it is an orphan |
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else if(~visElems.indexOf(child.nodeName)) { |
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var bb = svgedit.utilities.getBBox(child); |
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orphans.push(child); |
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} |
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} |
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} |
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// create a new layer and add all the orphans to it |
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var svgdoc = this.svgElem_.ownerDocument; |
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if (orphans.length > 0 || !childgroups) { |
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i = 1; |
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// TODO(codedread): What about internationalization of "Layer"? |
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while (layernames.indexOf(("Layer " + i)) >= 0) { i++; } |
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var newname = "Layer " + i; |
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a_layer = svgdoc.createElementNS(NS.SVG, "g"); |
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var layer_title = svgdoc.createElementNS(NS.SVG, "title"); |
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layer_title.textContent = newname; |
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a_layer.appendChild(layer_title); |
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var j; |
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for (j = 0; j < orphans.length; ++j) { |
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a_layer.appendChild(orphans[j]); |
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} |
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this.svgElem_.appendChild(a_layer); |
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this.all_layers.push( [newname, a_layer] ); |
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} |
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svgedit.utilities.walkTree(a_layer, function(e){e.setAttribute("style", "pointer-events:inherit");}); |
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this.current_layer = a_layer; |
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this.current_layer.setAttribute("style", "pointer-events:all"); |
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}; |
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/** |
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* Creates a new top-level layer in the drawing with the given name and |
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* sets the current layer to it. |
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* @param {string} name - The given name |
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* @returns {SVGGElement} The SVGGElement of the new layer, which is |
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* also the current layer of this drawing. |
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*/ |
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svgedit.draw.Drawing.prototype.createLayer = function(name) { |
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var svgdoc = this.svgElem_.ownerDocument; |
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var new_layer = svgdoc.createElementNS(NS.SVG, "g"); |
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var layer_title = svgdoc.createElementNS(NS.SVG, "title"); |
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layer_title.textContent = name; |
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new_layer.appendChild(layer_title); |
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this.svgElem_.appendChild(new_layer); |
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this.identifyLayers(); |
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return new_layer; |
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}; |
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/** |
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* Returns whether the layer is visible. If the layer name is not valid, |
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* then this function returns false. |
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* @param {string} layername - The name of the layer which you want to query. |
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* @returns {boolean} The visibility state of the layer, or false if the layer name was invalid. |
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*/ |
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svgedit.draw.Drawing.prototype.getLayerVisibility = function(layername) { |
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// find the layer |
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var layer = null; |
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var i; |
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for (i = 0; i < this.getNumLayers(); ++i) { |
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if (this.getLayerName(i) == layername) { |
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layer = this.all_layers[i][1]; |
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break; |
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} |
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} |
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if (!layer) {return false;} |
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return (layer.getAttribute('display') !== 'none'); |
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}; |
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/** |
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* Sets the visibility of the layer. If the layer name is not valid, this |
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* function returns false, otherwise it returns true. This is an |
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* undo-able action. |
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* @param {string} layername - The name of the layer to change the visibility |
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* @param {boolean} bVisible - Whether the layer should be visible |
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* @returns {?SVGGElement} The SVGGElement representing the layer if the |
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* layername was valid, otherwise null. |
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*/ |
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svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible) { |
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if (typeof bVisible !== 'boolean') { |
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return null; |
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} |
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// find the layer |
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var layer = null; |
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var i; |
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for (i = 0; i < this.getNumLayers(); ++i) { |
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if (this.getLayerName(i) == layername) { |
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layer = this.all_layers[i][1]; |
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break; |
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} |
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} |
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if (!layer) {return null;} |
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var oldDisplay = layer.getAttribute("display"); |
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if (!oldDisplay) {oldDisplay = "inline";} |
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layer.setAttribute("display", bVisible ? "inline" : "none"); |
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return layer; |
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}; |
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/** |
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* Returns the opacity of the given layer. If the input name is not a layer, null is returned. |
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* @param {string} layername - name of the layer on which to get the opacity |
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* @returns {?number} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null |
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* if layername is not a valid layer |
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*/ |
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svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) { |
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var i; |
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for (i = 0; i < this.getNumLayers(); ++i) { |
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if (this.getLayerName(i) == layername) { |
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var g = this.all_layers[i][1]; |
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var opacity = g.getAttribute('opacity'); |
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if (!opacity) { |
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opacity = '1.0'; |
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} |
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return parseFloat(opacity); |
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} |
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} |
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return null; |
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}; |
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/** |
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* Sets the opacity of the given layer. If the input name is not a layer, |
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* nothing happens. If opacity is not a value between 0.0 and 1.0, then |
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* nothing happens. |
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* @param {string} layername - Name of the layer on which to set the opacity |
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* @param {number} opacity - A float value in the range 0.0-1.0 |
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*/ |
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svgedit.draw.Drawing.prototype.setLayerOpacity = function(layername, opacity) { |
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if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) { |
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return; |
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} |
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var i; |
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for (i = 0; i < this.getNumLayers(); ++i) { |
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if (this.getLayerName(i) == layername) { |
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var g = this.all_layers[i][1]; |
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g.setAttribute("opacity", opacity); |
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break; |
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} |
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} |
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}; |
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}());
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