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586 lines
14 KiB
586 lines
14 KiB
// jquery.event.move |
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// |
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// 1.3.6 |
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// |
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// Stephen Band |
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// |
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// Triggers 'movestart', 'move' and 'moveend' events after |
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// mousemoves following a mousedown cross a distance threshold, |
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// similar to the native 'dragstart', 'drag' and 'dragend' events. |
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// Move events are throttled to animation frames. Move event objects |
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// have the properties: |
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// |
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// pageX: |
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// pageY: Page coordinates of pointer. |
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// startX: |
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// startY: Page coordinates of pointer at movestart. |
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// distX: |
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// distY: Distance the pointer has moved since movestart. |
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// deltaX: |
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// deltaY: Distance the finger has moved since last event. |
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// velocityX: |
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// velocityY: Average velocity over last few events. |
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(function (module) { |
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if (typeof define === 'function' && define.amd) { |
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// AMD. Register as an anonymous module. |
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define(['jquery'], module); |
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} else { |
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// Browser globals |
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module(jQuery); |
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} |
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})(function(jQuery, undefined){ |
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var // Number of pixels a pressed pointer travels before movestart |
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// event is fired. |
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threshold = 6, |
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add = jQuery.event.add, |
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remove = jQuery.event.remove, |
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// Just sugar, so we can have arguments in the same order as |
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// add and remove. |
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trigger = function(node, type, data) { |
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jQuery.event.trigger(type, data, node); |
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}, |
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// Shim for requestAnimationFrame, falling back to timer. See: |
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// see http://paulirish.com/2011/requestanimationframe-for-smart-animating/ |
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requestFrame = (function(){ |
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return ( |
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window.requestAnimationFrame || |
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window.webkitRequestAnimationFrame || |
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window.mozRequestAnimationFrame || |
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window.oRequestAnimationFrame || |
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window.msRequestAnimationFrame || |
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function(fn, element){ |
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return window.setTimeout(function(){ |
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fn(); |
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}, 25); |
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} |
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); |
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})(), |
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ignoreTags = { |
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textarea: true, |
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input: true, |
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select: true, |
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button: true |
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}, |
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mouseevents = { |
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move: 'mousemove', |
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cancel: 'mouseup dragstart', |
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end: 'mouseup' |
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}, |
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touchevents = { |
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move: 'touchmove', |
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cancel: 'touchend', |
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end: 'touchend' |
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}; |
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// Constructors |
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function Timer(fn){ |
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var callback = fn, |
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active = false, |
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running = false; |
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function trigger(time) { |
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if (active){ |
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callback(); |
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requestFrame(trigger); |
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running = true; |
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active = false; |
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} |
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else { |
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running = false; |
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} |
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} |
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this.kick = function(fn) { |
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active = true; |
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if (!running) { trigger(); } |
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}; |
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this.end = function(fn) { |
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var cb = callback; |
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if (!fn) { return; } |
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// If the timer is not running, simply call the end callback. |
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if (!running) { |
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fn(); |
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} |
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// If the timer is running, and has been kicked lately, then |
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// queue up the current callback and the end callback, otherwise |
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// just the end callback. |
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else { |
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callback = active ? |
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function(){ cb(); fn(); } : |
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fn ; |
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active = true; |
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} |
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}; |
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} |
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// Functions |
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function returnTrue() { |
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return true; |
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} |
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function returnFalse() { |
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return false; |
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} |
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function preventDefault(e) { |
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e.preventDefault(); |
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} |
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function preventIgnoreTags(e) { |
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// Don't prevent interaction with form elements. |
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if (ignoreTags[ e.target.tagName.toLowerCase() ]) { return; } |
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e.preventDefault(); |
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} |
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function isLeftButton(e) { |
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// Ignore mousedowns on any button other than the left (or primary) |
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// mouse button, or when a modifier key is pressed. |
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return (e.which === 1 && !e.ctrlKey && !e.altKey); |
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} |
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function identifiedTouch(touchList, id) { |
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var i, l; |
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if (touchList.identifiedTouch) { |
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return touchList.identifiedTouch(id); |
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} |
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// touchList.identifiedTouch() does not exist in |
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// webkit yet… we must do the search ourselves... |
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i = -1; |
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l = touchList.length; |
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while (++i < l) { |
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if (touchList[i].identifier === id) { |
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return touchList[i]; |
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} |
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} |
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} |
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function changedTouch(e, event) { |
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var touch = identifiedTouch(e.changedTouches, event.identifier); |
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// This isn't the touch you're looking for. |
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if (!touch) { return; } |
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// Chrome Android (at least) includes touches that have not |
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// changed in e.changedTouches. That's a bit annoying. Check |
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// that this touch has changed. |
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if (touch.pageX === event.pageX && touch.pageY === event.pageY) { return; } |
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return touch; |
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} |
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// Handlers that decide when the first movestart is triggered |
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function mousedown(e){ |
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var data; |
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if (!isLeftButton(e)) { return; } |
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data = { |
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target: e.target, |
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startX: e.pageX, |
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startY: e.pageY, |
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timeStamp: e.timeStamp |
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}; |
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add(document, mouseevents.move, mousemove, data); |
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add(document, mouseevents.cancel, mouseend, data); |
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} |
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function mousemove(e){ |
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var data = e.data; |
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checkThreshold(e, data, e, removeMouse); |
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} |
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function mouseend(e) { |
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removeMouse(); |
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} |
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function removeMouse() { |
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remove(document, mouseevents.move, mousemove); |
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remove(document, mouseevents.cancel, mouseend); |
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} |
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function touchstart(e) { |
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var touch, template; |
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// Don't get in the way of interaction with form elements. |
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if (ignoreTags[ e.target.tagName.toLowerCase() ]) { return; } |
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touch = e.changedTouches[0]; |
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// iOS live updates the touch objects whereas Android gives us copies. |
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// That means we can't trust the touchstart object to stay the same, |
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// so we must copy the data. This object acts as a template for |
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// movestart, move and moveend event objects. |
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template = { |
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target: touch.target, |
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startX: touch.pageX, |
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startY: touch.pageY, |
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timeStamp: e.timeStamp, |
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identifier: touch.identifier |
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}; |
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// Use the touch identifier as a namespace, so that we can later |
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// remove handlers pertaining only to this touch. |
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add(document, touchevents.move + '.' + touch.identifier, touchmove, template); |
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add(document, touchevents.cancel + '.' + touch.identifier, touchend, template); |
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} |
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function touchmove(e){ |
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var data = e.data, |
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touch = changedTouch(e, data); |
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if (!touch) { return; } |
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checkThreshold(e, data, touch, removeTouch); |
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} |
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function touchend(e) { |
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var template = e.data, |
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touch = identifiedTouch(e.changedTouches, template.identifier); |
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if (!touch) { return; } |
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removeTouch(template.identifier); |
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} |
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function removeTouch(identifier) { |
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remove(document, '.' + identifier, touchmove); |
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remove(document, '.' + identifier, touchend); |
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} |
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// Logic for deciding when to trigger a movestart. |
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function checkThreshold(e, template, touch, fn) { |
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var distX = touch.pageX - template.startX, |
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distY = touch.pageY - template.startY; |
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// Do nothing if the threshold has not been crossed. |
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if ((distX * distX) + (distY * distY) < (threshold * threshold)) { return; } |
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triggerStart(e, template, touch, distX, distY, fn); |
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} |
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function handled() { |
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// this._handled should return false once, and after return true. |
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this._handled = returnTrue; |
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return false; |
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} |
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function flagAsHandled(e) { |
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e._handled(); |
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} |
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function triggerStart(e, template, touch, distX, distY, fn) { |
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var node = template.target, |
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touches, time; |
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touches = e.targetTouches; |
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time = e.timeStamp - template.timeStamp; |
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// Create a movestart object with some special properties that |
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// are passed only to the movestart handlers. |
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template.type = 'movestart'; |
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template.distX = distX; |
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template.distY = distY; |
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template.deltaX = distX; |
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template.deltaY = distY; |
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template.pageX = touch.pageX; |
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template.pageY = touch.pageY; |
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template.velocityX = distX / time; |
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template.velocityY = distY / time; |
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template.targetTouches = touches; |
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template.finger = touches ? |
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touches.length : |
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1 ; |
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// The _handled method is fired to tell the default movestart |
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// handler that one of the move events is bound. |
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template._handled = handled; |
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// Pass the touchmove event so it can be prevented if or when |
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// movestart is handled. |
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template._preventTouchmoveDefault = function() { |
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e.preventDefault(); |
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}; |
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// Trigger the movestart event. |
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trigger(template.target, template); |
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// Unbind handlers that tracked the touch or mouse up till now. |
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fn(template.identifier); |
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} |
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// Handlers that control what happens following a movestart |
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function activeMousemove(e) { |
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var timer = e.data.timer; |
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e.data.touch = e; |
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e.data.timeStamp = e.timeStamp; |
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timer.kick(); |
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} |
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function activeMouseend(e) { |
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var event = e.data.event, |
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timer = e.data.timer; |
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removeActiveMouse(); |
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endEvent(event, timer, function() { |
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// Unbind the click suppressor, waiting until after mouseup |
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// has been handled. |
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setTimeout(function(){ |
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remove(event.target, 'click', returnFalse); |
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}, 0); |
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}); |
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} |
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function removeActiveMouse(event) { |
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remove(document, mouseevents.move, activeMousemove); |
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remove(document, mouseevents.end, activeMouseend); |
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} |
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function activeTouchmove(e) { |
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var event = e.data.event, |
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timer = e.data.timer, |
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touch = changedTouch(e, event); |
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if (!touch) { return; } |
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// Stop the interface from gesturing |
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e.preventDefault(); |
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event.targetTouches = e.targetTouches; |
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e.data.touch = touch; |
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e.data.timeStamp = e.timeStamp; |
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timer.kick(); |
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} |
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function activeTouchend(e) { |
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var event = e.data.event, |
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timer = e.data.timer, |
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touch = identifiedTouch(e.changedTouches, event.identifier); |
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// This isn't the touch you're looking for. |
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if (!touch) { return; } |
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removeActiveTouch(event); |
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endEvent(event, timer); |
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} |
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function removeActiveTouch(event) { |
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remove(document, '.' + event.identifier, activeTouchmove); |
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remove(document, '.' + event.identifier, activeTouchend); |
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} |
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// Logic for triggering move and moveend events |
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function updateEvent(event, touch, timeStamp, timer) { |
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var time = timeStamp - event.timeStamp; |
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event.type = 'move'; |
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event.distX = touch.pageX - event.startX; |
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event.distY = touch.pageY - event.startY; |
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event.deltaX = touch.pageX - event.pageX; |
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event.deltaY = touch.pageY - event.pageY; |
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// Average the velocity of the last few events using a decay |
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// curve to even out spurious jumps in values. |
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event.velocityX = 0.3 * event.velocityX + 0.7 * event.deltaX / time; |
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event.velocityY = 0.3 * event.velocityY + 0.7 * event.deltaY / time; |
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event.pageX = touch.pageX; |
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event.pageY = touch.pageY; |
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} |
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function endEvent(event, timer, fn) { |
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timer.end(function(){ |
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event.type = 'moveend'; |
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trigger(event.target, event); |
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return fn && fn(); |
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}); |
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} |
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// jQuery special event definition |
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function setup(data, namespaces, eventHandle) { |
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// Stop the node from being dragged |
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//add(this, 'dragstart.move drag.move', preventDefault); |
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// Prevent text selection and touch interface scrolling |
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//add(this, 'mousedown.move', preventIgnoreTags); |
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// Tell movestart default handler that we've handled this |
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add(this, 'movestart.move', flagAsHandled); |
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// Don't bind to the DOM. For speed. |
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return true; |
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} |
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function teardown(namespaces) { |
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remove(this, 'dragstart drag', preventDefault); |
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remove(this, 'mousedown touchstart', preventIgnoreTags); |
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remove(this, 'movestart', flagAsHandled); |
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// Don't bind to the DOM. For speed. |
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return true; |
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} |
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function addMethod(handleObj) { |
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// We're not interested in preventing defaults for handlers that |
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// come from internal move or moveend bindings |
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if (handleObj.namespace === "move" || handleObj.namespace === "moveend") { |
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return; |
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} |
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// Stop the node from being dragged |
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add(this, 'dragstart.' + handleObj.guid + ' drag.' + handleObj.guid, preventDefault, undefined, handleObj.selector); |
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// Prevent text selection and touch interface scrolling |
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add(this, 'mousedown.' + handleObj.guid, preventIgnoreTags, undefined, handleObj.selector); |
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} |
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function removeMethod(handleObj) { |
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if (handleObj.namespace === "move" || handleObj.namespace === "moveend") { |
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return; |
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} |
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remove(this, 'dragstart.' + handleObj.guid + ' drag.' + handleObj.guid); |
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remove(this, 'mousedown.' + handleObj.guid); |
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} |
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jQuery.event.special.movestart = { |
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setup: setup, |
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teardown: teardown, |
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add: addMethod, |
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remove: removeMethod, |
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_default: function(e) { |
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var event, data; |
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// If no move events were bound to any ancestors of this |
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// target, high tail it out of here. |
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if (!e._handled()) { return; } |
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function update(time) { |
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updateEvent(event, data.touch, data.timeStamp); |
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trigger(e.target, event); |
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} |
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event = { |
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target: e.target, |
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startX: e.startX, |
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startY: e.startY, |
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pageX: e.pageX, |
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pageY: e.pageY, |
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distX: e.distX, |
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distY: e.distY, |
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deltaX: e.deltaX, |
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deltaY: e.deltaY, |
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velocityX: e.velocityX, |
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velocityY: e.velocityY, |
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timeStamp: e.timeStamp, |
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identifier: e.identifier, |
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targetTouches: e.targetTouches, |
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finger: e.finger |
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}; |
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data = { |
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event: event, |
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timer: new Timer(update), |
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touch: undefined, |
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timeStamp: undefined |
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}; |
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if (e.identifier === undefined) { |
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// We're dealing with a mouse |
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// Stop clicks from propagating during a move |
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add(e.target, 'click', returnFalse); |
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add(document, mouseevents.move, activeMousemove, data); |
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add(document, mouseevents.end, activeMouseend, data); |
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} |
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else { |
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// We're dealing with a touch. Stop touchmove doing |
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// anything defaulty. |
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e._preventTouchmoveDefault(); |
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add(document, touchevents.move + '.' + e.identifier, activeTouchmove, data); |
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add(document, touchevents.end + '.' + e.identifier, activeTouchend, data); |
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} |
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} |
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}; |
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jQuery.event.special.move = { |
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setup: function() { |
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// Bind a noop to movestart. Why? It's the movestart |
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// setup that decides whether other move events are fired. |
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add(this, 'movestart.move', jQuery.noop); |
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}, |
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teardown: function() { |
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remove(this, 'movestart.move', jQuery.noop); |
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} |
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}; |
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jQuery.event.special.moveend = { |
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setup: function() { |
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// Bind a noop to movestart. Why? It's the movestart |
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// setup that decides whether other move events are fired. |
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add(this, 'movestart.moveend', jQuery.noop); |
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}, |
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teardown: function() { |
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remove(this, 'movestart.moveend', jQuery.noop); |
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} |
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}; |
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add(document, 'mousedown.move', mousedown); |
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add(document, 'touchstart.move', touchstart); |
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// Make jQuery copy touch event properties over to the jQuery event |
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// object, if they are not already listed. But only do the ones we |
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// really need. IE7/8 do not have Array#indexOf(), but nor do they |
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// have touch events, so let's assume we can ignore them. |
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if (typeof Array.prototype.indexOf === 'function') { |
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(function(jQuery, undefined){ |
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var props = ["changedTouches", "targetTouches"], |
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l = props.length; |
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while (l--) { |
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if (jQuery.event.props.indexOf(props[l]) === -1) { |
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jQuery.event.props.push(props[l]); |
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} |
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} |
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})(jQuery); |
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}; |
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});
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