Quite good looking graph derived from d3.js http://c3js.org
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10 years ago
c3_chart_internal_fn.initBar = function () {
var $$ = this, CLASS = $$.CLASS;
$$.main.select('.' + CLASS[_chart]).append("g")
.attr("class", CLASS[_chartBars]);
};
c3_chart_internal_fn.updateTargetsForBar = function (targets) {
var $$ = this, config = $$.config, CLASS = $$.CLASS,
mainBarUpdate, mainBarEnter,
classChartBar = $$.classChartBar.bind($$),
classBars = $$.classBars.bind($$);
mainBarUpdate = $$.main.select('.' + CLASS[_chartBars]).selectAll('.' + CLASS[_chartBar])
.data(targets)
.attr('class', classChartBar);
mainBarEnter = mainBarUpdate.enter().append('g')
.attr('class', classChartBar)
.style('opacity', 0)
.style("pointer-events", "none");
// Bars for each data
mainBarEnter.append('g')
.attr("class", classBars)
.style("cursor", function (d) { return config[__data_selection_isselectable](d) ? "pointer" : null; });
};
c3_chart_internal_fn.redrawBar = function (durationForExit) {
var $$ = this, CLASS = $$.CLASS;
$$.mainBar = $$.main.selectAll('.' + CLASS[_bars]).selectAll('.' + CLASS[_bar])
.data(generateCall($$.barData, $$));
$$.mainBar.enter().append('path')
.attr("class", generateCall($$.classBar, $$))
.style("stroke", function (d) { return $$.color(d.id); })
.style("fill", function (d) { return $$.color(d.id); });
$$.mainBar
.style("opacity", generateCall($$.initialOpacity, $$));
$$.mainBar.exit().transition().duration(durationForExit)
.style('opacity', 0)
.remove();
};
c3_chart_internal_fn.addTransitionForBar = function (transitions, drawBar) {
var $$ = this;
transitions.push($$.mainBar.transition()
.attr('d', drawBar)
.style("fill", $$.color)
.style("opacity", 1));
};
c3_chart_internal_fn.getBarW = function (axis, barTargetsNum) {
var $$ = this, config = $$.config,
w = typeof config[__bar_width] === 'number' ? config[__bar_width] : barTargetsNum ? (axis.tickOffset() * 2 * config[__bar_width_ratio]) / barTargetsNum : 0;
return config[__bar_width_max] && w > config[__bar_width_max] ? config[__bar_width_max] : w;
};
c3_chart_internal_fn.getBars = function (i) {
var $$ = this;
return $$.main.selectAll('.' + CLASS[_bar] + (isValue(i) ? '-' + i : ''));
};
c3_chart_internal_fn.expandBars = function (i) {
var $$ = this;
$$.getBars(i).classed(CLASS[_EXPANDED], true);
};
c3_chart_internal_fn.unexpandBars = function (i) {
var $$ = this;
$$.getBars(i).classed(CLASS[_EXPANDED], false);
};
c3_chart_internal_fn.generateDrawBar = function (barIndices, isSub) {
var $$ = this, config = $$.config,
getPoints = $$.generateGetBarPoints(barIndices, isSub);
return function (d, i) {
// 4 points that make a bar
var points = getPoints(d, i);
// switch points if axis is rotated, not applicable for sub chart
var indexX = config[__axis_rotated] ? 1 : 0;
var indexY = config[__axis_rotated] ? 0 : 1;
var path = 'M ' + points[0][indexX] + ',' + points[0][indexY] + ' ' +
'L' + points[1][indexX] + ',' + points[1][indexY] + ' ' +
'L' + points[2][indexX] + ',' + points[2][indexY] + ' ' +
'L' + points[3][indexX] + ',' + points[3][indexY] + ' ' +
'z';
return path;
};
};
c3_chart_internal_fn.generateGetBarPoints = function (barIndices, isSub) {
var $$ = this,
barTargetsNum = barIndices.__max__ + 1,
barW = $$.getBarW($$.xAxis, barTargetsNum),
barX = $$.getShapeX(barW, barTargetsNum, barIndices, !!isSub),
barY = $$.getShapeY(!!isSub),
barOffset = $$.getShapeOffset($$.isBarType, barIndices, !!isSub),
yScale = isSub ? $$.getSubYScale : $$.getYScale;
return function (d, i) {
var y0 = yScale.call($$, d.id)(0),
offset = barOffset(d, i) || y0, // offset is for stacked bar chart
posX = barX(d), posY = barY(d);
// fix posY not to overflow opposite quadrant
if ($$.config[__axis_rotated]) {
if ((0 < d.value && posY < y0) || (d.value < 0 && y0 < posY)) { posY = y0; }
}
// 4 points that make a bar
return [
[posX, offset],
[posX, posY - (y0 - offset)],
[posX + barW, posY - (y0 - offset)],
[posX + barW, offset]
];
};
};
c3_chart_internal_fn.isWithinBar = function (_this) {
var d3 = this.d3,
mouse = d3.mouse(_this), box = _this.getBoundingClientRect(),
seg0 = _this.pathSegList.getItem(0), seg1 = _this.pathSegList.getItem(1),
x = seg0.x, y = Math.min(seg0.y, seg1.y), w = box.width, h = box.height, offset = 2,
sx = x - offset, ex = x + w + offset, sy = y + h + offset, ey = y - offset;
return sx < mouse[0] && mouse[0] < ex && ey < mouse[1] && mouse[1] < sy;
};