# Echo.js [![Build Status](https://travis-ci.org/toddmotto/echo.svg)](https://travis-ci.org/toddmotto/echo) Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a [demo](http://toddmotto.com/labs/echo). Echo works in IE8+. ``` bower install echojs ``` Using Echo.js is simple, just add the image you wish to load to a `data-echo` attribute. ```html Photo ``` ## .init() (options) The `init()` API takes a few options #### offset Type: `Number|String` Default: `0` The `offset` option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to _begin_ loading your images. If you specify `0`, Echo will load your image as soon as it is visible in the viewport, if you want to load _1000px_ below or above the viewport, use `1000`. #### offsetVertical Type: `Number|String` Default: `offset`'s value The `offsetVertical` option allows you to specify how far above and below the viewport you want Echo to _begin_ loading your images. #### offsetHorizontal Type: `Number|String` Default: `offset`'s value The `offsetHorizontal` option allows you to specify how far to the left and right of the viewport you want Echo to _begin_ loading your images. #### offsetTop Type: `Number|String` Default: `offsetVertical`'s value The `offsetTop` option allows you to specify how far above the viewport you want Echo to _begin_ loading your images. #### offsetBottom Type: `Number|String` Default: `offsetVertical`'s value The `offsetBottom` option allows you to specify how far below the viewport you want Echo to _begin_ loading your images. #### offsetLeft Type: `Number|String` Default: `offsetVertical`'s value The `offsetLeft` option allows you to specify how far to left of the viewport you want Echo to _begin_ loading your images. #### offsetRight Type: `Number|String` Default: `offsetVertical`'s value The `offsetRight` option allows you to specify how far to the right of the viewport you want Echo to _begin_ loading your images. #### throttle Type: `Number|String` Default: `250` The throttle is managed by an internal function that prevents performance issues from continuous firing of `window.onscroll` events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is `250` milliseconds. #### unload Type: `Boolean` Default: `false` This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area). #### callback Type: `Function` The callback will be passed the element that has been updated and what the update operation was (ie `load` or `unload`). This can be useful if you want to add a class like `loaded` to the element. Or do some logging. ```js echo.init({ callback: function(element, op) { if(op === 'load') { elemend.classList.add('loaded'); } else { elemend.classList.remove('loaded'); } } }); ``` ## .render() Echo's callback `render()` can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use `render()` for this: ```js echo.render(); ``` Using `render()` is also throttled, which means you can bind it to an `onresize` event and it will be optimised for performance in the same way `onscroll` is. ## Manual installation Drop your files into your required folders, make sure you're using the file(s) from the `dist` folder, which is the compiled production-ready code. Ensure you place the script before the closing `` tag so the DOM tree is populated when the script runs. ## Configuring Echo Add the image that needs to load when it's visible inside the viewport in a `data-echo` attribute: ```html Photo ``` ## Contributing In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp. ## License MIT license