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.. _blueprints:
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Modular Applications with Blueprints
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====================================
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.. currentmodule:: flask
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.. versionadded:: 0.7
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Flask uses a concept of *blueprints* for making application components and
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supporting common patterns within an application or across applications.
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Blueprints can greatly simplify how large applications work and provide a
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central means for Flask extensions to register operations on applications.
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A :class:`Blueprint` object works similarly to a :class:`Flask`
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application object, but it is not actually an application. Rather it is a
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*blueprint* of how to construct or extend an application.
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Why Blueprints?
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---------------
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Blueprints in Flask are intended for these cases:
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* Factor an application into a set of blueprints. This is ideal for
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larger applications; a project could instantiate an application object,
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initialize several extensions, and register a collection of blueprints.
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* Register a blueprint on an application at a URL prefix and/or subdomain.
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Parameters in the URL prefix/subdomain become common view arguments
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(with defaults) across all view functions in the blueprint.
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* Register a blueprint multiple times on an application with different URL
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rules.
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* Provide template filters, static files, templates, and other utilities
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through blueprints. A blueprint does not have to implement applications
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or view functions.
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* Register a blueprint on an application for any of these cases when
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initializing a Flask extension.
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A blueprint in Flask is not a pluggable app because it is not actually an
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application -- it's a set of operations which can be registered on an
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application, even multiple times. Why not have multiple application
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objects? You can do that (see :ref:`app-dispatch`), but your applications
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will have separate configs and will be managed at the WSGI layer.
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Blueprints instead provide separation at the Flask level, share
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application config, and can change an application object as necessary with
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being registered. The downside is that you cannot unregister a blueprint
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once an application was created without having to destroy the whole
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application object.
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The Concept of Blueprints
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-------------------------
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The basic concept of blueprints is that they record operations to execute
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when registered on an application. Flask associates view functions with
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blueprints when dispatching requests and generating URLs from one endpoint
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to another.
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My First Blueprint
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------------------
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This is what a very basic blueprint looks like. In this case we want to
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implement a blueprint that does simple rendering of static templates::
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from flask import Blueprint, render_template, abort
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from jinja2 import TemplateNotFound
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simple_page = Blueprint('simple_page', __name__,
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template_folder='templates')
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@simple_page.route('/', defaults={'page': 'index'})
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@simple_page.route('/<page>')
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def show(page):
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try:
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return render_template('pages/%s.html' % page)
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except TemplateNotFound:
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abort(404)
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When you bind a function with the help of the ``@simple_page.route``
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decorator the blueprint will record the intention of registering the
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function `show` on the application when it's later registered.
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Additionally it will prefix the endpoint of the function with the
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name of the blueprint which was given to the :class:`Blueprint`
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constructor (in this case also ``simple_page``).
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Registering Blueprints
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----------------------
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So how do you register that blueprint? Like this::
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from flask import Flask
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from yourapplication.simple_page import simple_page
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app = Flask(__name__)
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app.register_blueprint(simple_page)
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If you check the rules registered on the application, you will find
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these::
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[<Rule '/static/<filename>' (HEAD, OPTIONS, GET) -> static>,
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<Rule '/<page>' (HEAD, OPTIONS, GET) -> simple_page.show>,
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<Rule '/' (HEAD, OPTIONS, GET) -> simple_page.show>]
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The first one is obviously from the application itself for the static
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files. The other two are for the `show` function of the ``simple_page``
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blueprint. As you can see, they are also prefixed with the name of the
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blueprint and separated by a dot (``.``).
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Blueprints however can also be mounted at different locations::
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app.register_blueprint(simple_page, url_prefix='/pages')
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And sure enough, these are the generated rules::
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[<Rule '/static/<filename>' (HEAD, OPTIONS, GET) -> static>,
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<Rule '/pages/<page>' (HEAD, OPTIONS, GET) -> simple_page.show>,
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<Rule '/pages/' (HEAD, OPTIONS, GET) -> simple_page.show>]
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On top of that you can register blueprints multiple times though not every
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blueprint might respond properly to that. In fact it depends on how the
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blueprint is implemented if it can be mounted more than once.
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Blueprint Resources
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-------------------
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Blueprints can provide resources as well. Sometimes you might want to
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introduce a blueprint only for the resources it provides.
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Blueprint Resource Folder
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`````````````````````````
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Like for regular applications, blueprints are considered to be contained
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in a folder. While multiple blueprints can originate from the same folder,
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it does not have to be the case and it's usually not recommended.
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The folder is inferred from the second argument to :class:`Blueprint` which
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is usually `__name__`. This argument specifies what logical Python
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module or package corresponds to the blueprint. If it points to an actual
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Python package that package (which is a folder on the filesystem) is the
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resource folder. If it's a module, the package the module is contained in
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will be the resource folder. You can access the
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:attr:`Blueprint.root_path` property to see what the resource folder is::
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>>> simple_page.root_path
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'/Users/username/TestProject/yourapplication'
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To quickly open sources from this folder you can use the
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:meth:`~Blueprint.open_resource` function::
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with simple_page.open_resource('static/style.css') as f:
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code = f.read()
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Static Files
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````````````
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A blueprint can expose a folder with static files by providing a path to a
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folder on the filesystem via the `static_folder` keyword argument. It can
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either be an absolute path or one relative to the folder of the
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blueprint::
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admin = Blueprint('admin', __name__, static_folder='static')
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By default the rightmost part of the path is where it is exposed on the
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web. Because the folder is called :file:`static` here it will be available at
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the location of the blueprint + ``/static``. Say the blueprint is
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registered for ``/admin`` the static folder will be at ``/admin/static``.
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The endpoint is named `blueprint_name.static` so you can generate URLs to
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it like you would do to the static folder of the application::
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url_for('admin.static', filename='style.css')
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Templates
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`````````
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If you want the blueprint to expose templates you can do that by providing
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the `template_folder` parameter to the :class:`Blueprint` constructor::
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admin = Blueprint('admin', __name__, template_folder='templates')
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For static files, the path can be absolute or relative to the blueprint
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resource folder.
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The template folder is added to the search path of templates but with a lower
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priority than the actual application's template folder. That way you can
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easily override templates that a blueprint provides in the actual application.
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This also means that if you don't want a blueprint template to be accidentally
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overridden, make sure that no other blueprint or actual application template
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has the same relative path. When multiple blueprints provide the same relative
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template path the first blueprint registered takes precedence over the others.
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So if you have a blueprint in the folder ``yourapplication/admin`` and you
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want to render the template ``'admin/index.html'`` and you have provided
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``templates`` as a `template_folder` you will have to create a file like
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this: :file:`yourapplication/admin/templates/admin/index.html`. The reason
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for the extra ``admin`` folder is to avoid getting our template overridden
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by a template named ``index.html`` in the actual application template
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folder.
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To further reiterate this: if you have a blueprint named ``admin`` and you
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want to render a template called :file:`index.html` which is specific to this
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blueprint, the best idea is to lay out your templates like this::
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yourpackage/
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blueprints/
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admin/
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templates/
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admin/
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index.html
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__init__.py
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And then when you want to render the template, use :file:`admin/index.html` as
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the name to look up the template by. If you encounter problems loading
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the correct templates enable the ``EXPLAIN_TEMPLATE_LOADING`` config
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variable which will instruct Flask to print out the steps it goes through
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to locate templates on every ``render_template`` call.
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Building URLs
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-------------
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If you want to link from one page to another you can use the
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:func:`url_for` function just like you normally would do just that you
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prefix the URL endpoint with the name of the blueprint and a dot (``.``)::
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url_for('admin.index')
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Additionally if you are in a view function of a blueprint or a rendered
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template and you want to link to another endpoint of the same blueprint,
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you can use relative redirects by prefixing the endpoint with a dot only::
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url_for('.index')
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This will link to ``admin.index`` for instance in case the current request
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was dispatched to any other admin blueprint endpoint.
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Error Handlers
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--------------
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Blueprints support the errorhandler decorator just like the :class:`Flask`
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application object, so it is easy to make Blueprint-specific custom error
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pages.
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Here is an example for a "404 Page Not Found" exception::
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@simple_page.errorhandler(404)
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def page_not_found(e):
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return render_template('pages/404.html')
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More information on error handling see :ref:`errorpages`.
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