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.. _cli:
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Command Line Interface
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======================
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.. versionadded:: 1.0
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.. currentmodule:: flask
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One of the nice new features in Flask 1.0 is the built-in integration of
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the `click <http://click.pocoo.org/>`_ command line interface. This
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enables a wide range of new features for the Flask ecosystem and your own
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applications.
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Basic Usage
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-----------
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After installation of Flask you will now find a ``flask`` script installed
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into your virtualenv. If you don't want to install Flask or you have a
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special use-case you can also use ``python -m flask`` to accomplish exactly
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the same.
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The way this script works is by providing access to all the commands on
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your Flask application's :attr:`Flask.cli` instance as well as some
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built-in commands that are always there. Flask extensions can also
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register more commands there if they desire so.
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For the ``flask`` script to work, an application needs to be discovered.
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The two most common ways are either an environment variable
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(``FLASK_APP``) or the ``--app`` / ``-a`` parameter. It should be the
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import path for your application or the path to a Python file. In the
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latter case Flask will attempt to setup the Python path for you
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automatically and discover the module name but that might not always work.
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In that imported file the name of the app needs to be called ``app`` or
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optionally be specified after a colon.
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Given a :file:`hello.py` file with the application in it named ``app`` this is
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how it can be run.
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Environment variables (On Windows use ``set`` instead of ``export``)::
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export FLASK_APP=hello
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flask run
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Parameters::
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flask --app=hello run
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File names::
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flask --app=hello.py run
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Virtualenv Integration
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----------------------
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If you are constantly working with a virtualenv you can also put the
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``export FLASK_APP`` into your ``activate`` script by adding it to the
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bottom of the file. That way every time you activate your virtualenv you
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automatically also activate the correct application name.
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Debug Flag
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----------
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The ``flask`` script can be run with ``--debug`` or ``--no-debug`` to
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automatically flip the debug flag of the application. This can also be
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configured by setting ``FLASK_DEBUG`` to ``1`` or ``0``.
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Running a Shell
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---------------
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To run an interactive Python shell you can use the ``shell`` command::
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flask --app=hello shell
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This will start up an interactive Python shell, setup the correct
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application context and setup the local variables in the shell. This is
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done by invoking the :meth:`Flask.make_shell_context` method of the
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application. By default you have access to your ``app`` and :data:`g`.
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Custom Commands
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---------------
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If you want to add more commands to the shell script you can do this
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easily. Flask uses `click`_ for the command interface which makes
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creating custom commands very easy. For instance if you want a shell
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command to initialize the database you can do this::
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from flask import Flask
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app = Flask(__name__)
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@app.cli.command()
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def initdb():
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"""Initialize the database."""
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print 'Init the db'
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The command will then show up on the command line::
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$ flask -a hello.py initdb
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Init the db
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Application Context
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-------------------
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Most commands operate on the application so it makes a lot of sense if
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they have the application context setup. Because of this, if you register
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a callback on ``app.cli`` with the :meth:`~flask.cli.AppGroup.command` the
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callback will automatically be wrapped through :func:`cli.with_appcontext`
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which informs the cli system to ensure that an application context is set
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up. This behavior is not available if a command is added later with
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:func:`~click.Group.add_command` or through other means.
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It can also be disabled by passing ``with_appcontext=False`` to the
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decorator::
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@app.cli.command(with_appcontext=False)
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def example():
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pass
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Factory Functions
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-----------------
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In case you are using factory functions to create your application (see
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:ref:`app-factories`) you will discover that the ``flask`` command cannot
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work with them directly. Flask won't be able to figure out how to
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instantiate your application properly by itself. Because of this reason
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the recommendation is to create a separate file that instantiates
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applications. This is by far not the only way to make this work. Another
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is the :ref:`custom-scripts` support.
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For instance if you have a factory function that creates an application
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from a filename you could make a separate file that creates such an
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application from an environment variable.
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This could be a file named :file:`autoapp.py` with these contents::
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import os
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from yourapplication import create_app
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app = create_app(os.environ['YOURAPPLICATION_CONFIG'])
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Once this has happened you can make the flask command automatically pick
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it up::
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export YOURAPPLICATION_CONFIG=/path/to/config.cfg
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export FLASK_APP=/path/to/autoapp.py
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From this point onwards ``flask`` will find your application.
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.. _custom-scripts:
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Custom Scripts
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--------------
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While the most common way is to use the ``flask`` command, you can also
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make your own "driver scripts". Since Flask uses click for the scripts
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there is no reason you cannot hook these scripts into any click
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application. There is one big caveat and that is, that commands
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registered to :attr:`Flask.cli` will expect to be (indirectly at least)
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launched from a :class:`flask.cli.FlaskGroup` click group. This is
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necessary so that the commands know which Flask application they have to
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work with.
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To understand why you might want custom scripts you need to understand how
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click finds and executes the Flask application. If you use the ``flask``
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script you specify the application to work with on the command line or
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environment variable as an import name. This is simple but it has some
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limitations. Primarily it does not work with application factory
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functions (see :ref:`app-factories`).
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With a custom script you don't have this problem as you can fully
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customize how the application will be created. This is very useful if you
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write reusable applications that you want to ship to users and they should
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be presented with a custom management script.
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If you are used to writing click applications this will look familiar but
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at the same time, slightly different because of how commands are loaded.
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We won't go into detail now about the differences but if you are curious
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you can have a look at the :ref:`script-info-object` section to learn all
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about it.
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To explain all of this, here is an example :file:`manage.py` script that
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manages a hypothetical wiki application. We will go through the details
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afterwards::
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import click
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from flask.cli import FlaskGroup, script_info_option
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def create_wiki_app(info):
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from yourwiki import create_app
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config = info.data.get('config') or 'wikiconfig.py'
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return create_app(config=config)
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@click.group(cls=FlaskGroup, create_app=create_wiki_app)
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@script_info_option('--config', script_info_key='config')
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def cli(**params):
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"""This is a management script for the wiki application."""
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if __name__ == '__main__':
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cli()
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That's a lot of code for not much, so let's go through all parts step by
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step.
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1. First we import the ``click`` library as well as the click extensions
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from the ``flask.cli`` package. Primarily we are here interested
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in the :class:`~flask.cli.FlaskGroup` click group and the
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:func:`~flask.cli.script_info_option` decorator.
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2. The next thing we do is defining a function that is invoked with the
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script info object (:ref:`script-info-object`) from Flask and its
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purpose is to fully import and create the application. This can
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either directly import an application object or create it (see
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:ref:`app-factories`).
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What is ``info.data``? It's a dictionary of arbitrary data on the
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script info that can be filled by options or through other means. We
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will come back to this later.
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3. Next step is to create a :class:`FlaskGroup`. In this case we just
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make an empty function with a help doc string that just does nothing
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and then pass the ``create_wiki_app`` function as a factory function.
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Whenever click now needs to operate on a Flask application it will
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call that function with the script info and ask for it to be created.
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4. In step 2 you could see that the config is passed to the actual
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creation function. This config comes from the :func:`script_info_option`
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decorator for the main script. It accepts a ``--config`` option and
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then stores it in the script info so we can use it to create the
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application.
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5. All is rounded up by invoking the script.
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.. _script-info-object:
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The Script Info
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---------------
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The Flask script integration might be confusing at first, but there is a reason
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why it's done this way. The reason for this is that Flask wants to
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both provide custom commands to click as well as not loading your
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application unless it has to. The reason for this is added flexibility.
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This way an application can provide custom commands, but even in the
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absence of an application the ``flask`` script is still operational on a
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basic level. In addition to that it means that the individual commands
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have the option to avoid creating an instance of the Flask application
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unless required. This is very useful as it allows the server commands for
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instance to load the application on a first request instead of
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immediately, therefore giving a better debug experience.
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All of this is provided through the :class:`flask.cli.ScriptInfo` object
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and some helper utilities around. The basic way it operates is that when
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the :class:`flask.cli.FlaskGroup` executes as a script it creates a script
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info and keeps it around. From that point onwards modifications on the
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script info can be done through click options. To simplify this pattern
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the :func:`flask.cli.script_info_option` decorator was added.
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One Flask actually needs the individual Flask application it will invoke
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the :meth:`flask.cli.ScriptInfo.load_app` method. This happens when the
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server starts, when the shell is launched or when the script looks for an
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application-provided click command.
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