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.. _blueprints:
Modular Applications with Blueprints
====================================
.. versionadded:: 0.7
Flask uses a concept of *blueprints* for making application components and
supporting common patterns within an application or across applications.
Blueprints can greatly simplify how large applications work and provide a
central means for Flask extensions to register operations on applications.
A :class:`Blueprint` object works similarly to a :class:`Flask`
application object, but it is not actually an application. Rather it is a
*blueprint* of how to construct or extend an application.
Why Blueprints?
---------------
Blueprints in Flask are intended for these cases:
* Factor an application into a set of blueprints. This is ideal for
larger applications; a project could instantiate an application object,
initialize several extensions, and register a collection of blueprints.
* Register a blueprint on an application at a URL prefix and/or subdomain.
Parameters in the URL prefix/subdomain become common view arguments
(with defaults) across all view functions in the blueprint.
* Register a blueprint multiple times on an application with different URL
rules.
* Provide template filters, static files, templates, and other utilities
through blueprints. A blueprint does not have to implement applications
or view functions.
* Register a blueprint on an application for any of these cases when
initializing a Flask extension.
A blueprint in Flask is not a pluggable app because it is not actually an
application -- it's a set of operations which can be registered on an
application, even multiple times. Why not have multiple application
objects? You can do that (see :ref:`app-dispatch`), but your applications
will have separate configs and will be managed at the WSGI layer.
Blueprints instead provide separation at the Flask level, share
application config, and can change an application object as necessary with
being registered. The downside is that you cannot unregister a blueprint
once application without having to destroy the whole application object.
The Concept of Blueprints
-------------------------
The basic concept of blueprints is that they record operations to execute
when registered on an application. Flask associates view functions with
blueprints when dispatching requests and generating URLs from one endpoint
to another.
My First Blueprint
------------------
This is what a very basic blueprint looks like. In this case we want to
implement a blueprint that does simple rendering of static templates::
from flask import Blueprint, render_template, abort
from jinja2 import TemplateNotFound
simple_page = Blueprint('simple_page', __name__)
@simple_page.route('/', defaults={'page': 'index'})
@simple_page.route('/<page>')
def show(page):
try:
return render_template('pages/%s.html' % page)
except TemplateNotFound:
abort(404)
When you bind a function with the help of the ``@simple_page.route``
decorator the blueprint will record the intention of registering the
function `show` on the application when it's later registered.
Additionally it will prefix the endpoint of the function with the
name of the blueprint which was given to the :class:`Blueprint`
constructor (in this case also ``simple_page``).
Registering Blueprints
----------------------
So how do you register that blueprint? Like this::
from flask import Flask
from yourapplication.simple_page import simple_page
app = Flask(__name__)
app.register_blueprint(simple_page)
If you check the rules registered on the application, you will find
these::
[<Rule '/static/<filename>' (HEAD, OPTIONS, GET) -> static>,
<Rule '/<page>' (HEAD, OPTIONS, GET) -> simple_page.show>,
<Rule '/' (HEAD, OPTIONS, GET) -> simple_page.show>]
The first one is obviously from the application ifself for the static
files. The other two are for the `show` function of the ``simple_page``
blueprint. As you can see, they are also prefixed with the name of the
blueprint and separated by a dot (``.``).
Blueprints however can also be mounted at different locations::
app.register_blueprint(simple_page, url_prefix='/pages')
And sure enough, these are the generated rules::
[<Rule '/static/<filename>' (HEAD, OPTIONS, GET) -> static>,
<Rule '/pages/<page>' (HEAD, OPTIONS, GET) -> simple_page.show>,
<Rule '/pages/' (HEAD, OPTIONS, GET) -> simple_page.show>]
On top of that you can register blueprints multiple times though not every
blueprint might respond properly to that. In fact it depends on how the
blueprint is implemented if it can be mounted more than once.
Blueprint Resources
-------------------
Blueprints can provide resources as well. Sometimes you might want to
introduce a blueprint only for the resources it provides.
Blueprint Resource Folder
`````````````````````````
Like for regular applications, blueprints are considered to be contained
in a folder. While multiple blueprints can origin from the same folder,
it does not have to be the case and it's usually not recommended.
The folder is infered from the second argument to :class:`Blueprint` which
is ususally `__name__`. This argument specifies what logical Python
module or package corresponds to the blueprint. If it points to an actual
Python package that package (which is a folder on the filesystem) is the
resource folder. If it's a module, the package the module is contained in
will be the resource folder. You can access the
:attr:`Blueprint.root_path` property to see what's the resource folder::
>>> simple_page.root_path
'/Users/username/TestProject/yourapplication'
To quickly open sources from this folder you can use the
:meth:`~Blueprint.open_resource` function::
with simple_page.open_resource('static/style.css') as f:
code = f.read()
Static Files
````````````
A blueprint can expose a folder with static files by providing a path to a
folder on the filesystem via the `static_folder` keyword argument. It can
either be an absolute path or one relative to the folder of the
blueprint::
admin = Blueprint('admin', __name__, static_folder='static')
By default the rightmost part of the path is where it is exposed on the
web. Because the folder is called ``static`` here it will be available at
the location of the blueprint + ``/static``. Say the blueprint is
registered for ``/admin`` the static folder will be at ``/admin/static``.
The endpoint is named `blueprint_name.static` so you can generate URLs to
it like you would do to the static folder of the application::
url_for('admin.static', filename='style.css')
Templates
`````````
If you want the blueprint to expose templates you can do that by providing
the `template_folder` parameter to the :class:`Blueprint` constructor::
admin = Blueprint('admin', __name__, template_folder='templates')
As for static files, the path can be absolute or relative to the blueprint
resource folder. The template folder is added to the searchpath of
templates but with a lower priority than the actual application's template
folder. That way you can easily override templates that a blueprint
provides in the actual application.
So if you have a blueprint in the folder ``yourapplication/admin`` and you
want to render the template ``'admin/index.html'`` and you have provided
``templates`` as a `template_folder` you will have to create a file like
this: ``yourapplication/admin/templates/admin/index.html``.
Building URLs
-------------
If you want to link from one page to another you can use the
:func:`url_for` function just like you normally would do just that you
prefix the URL endpoint with the name of the blueprint and a dot (``.``)::
url_for('admin.index')
Additionally if you are in a view function of a blueprint or a rendered
template and you want to link to another endpoint of the same blueprint,
you can use relative redirects by prefixing the endpoint with a dot only::
url_for('.index')
This will link to ``admin.index`` for instance in case the current request
was dispatched to any other admin blueprint endpoint.