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// Copyright 2014 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package tool
import (
"crypto/md5"
"crypto/rand"
"crypto/sha1"
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"encoding/base64"
"encoding/hex"
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"fmt"
"html/template"
"math/big"
"strings"
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"time"
"unicode"
"unicode/utf8"
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"github.com/Unknwon/com"
"github.com/Unknwon/i18n"
log "gopkg.in/clog.v1"
"github.com/gogits/chardet"
"github.com/gogits/gogs/pkg/setting"
)
// MD5Bytes encodes string to MD5 bytes.
func MD5Bytes(str string) []byte {
m := md5.New()
m.Write([]byte(str))
return m.Sum(nil)
}
// MD5 encodes string to MD5 hex value.
func MD5(str string) string {
return hex.EncodeToString(MD5Bytes(str))
}
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// SHA1 encodes string to SHA1 hex value.
func SHA1(str string) string {
h := sha1.New()
h.Write([]byte(str))
return hex.EncodeToString(h.Sum(nil))
}
// ShortSHA1 truncates SHA1 string length to at most 10.
func ShortSHA1(sha1 string) string {
if len(sha1) > 10 {
return sha1[:10]
}
return sha1
}
// DetectEncoding returns best guess of encoding of given content.
func DetectEncoding(content []byte) (string, error) {
if utf8.Valid(content) {
log.Trace("Detected encoding: UTF-8 (fast)")
return "UTF-8", nil
}
result, err := chardet.NewTextDetector().DetectBest(content)
if result.Charset != "UTF-8" && len(setting.Repository.AnsiCharset) > 0 {
log.Trace("Using default AnsiCharset: %s", setting.Repository.AnsiCharset)
return setting.Repository.AnsiCharset, err
}
log.Trace("Detected encoding: %s", result.Charset)
return result.Charset, err
}
// BasicAuthDecode decodes username and password portions of HTTP Basic Authentication
// from encoded content.
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func BasicAuthDecode(encoded string) (string, string, error) {
s, err := base64.StdEncoding.DecodeString(encoded)
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if err != nil {
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return "", "", err
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}
auth := strings.SplitN(string(s), ":", 2)
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return auth[0], auth[1], nil
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}
// BasicAuthEncode encodes username and password in HTTP Basic Authentication format.
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func BasicAuthEncode(username, password string) string {
return base64.StdEncoding.EncodeToString([]byte(username + ":" + password))
}
const alphanum = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
// RandomString returns generated random string in given length of characters.
// It also returns possible error during generation.
func RandomString(n int) (string, error) {
buffer := make([]byte, n)
max := big.NewInt(int64(len(alphanum)))
for i := 0; i < n; i++ {
index, err := randomInt(max)
if err != nil {
return "", err
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}
buffer[i] = alphanum[index]
}
return string(buffer), nil
}
func randomInt(max *big.Int) (int, error) {
rand, err := rand.Int(rand.Reader, max)
if err != nil {
return 0, err
}
return int(rand.Int64()), nil
}
// verify time limit code
func VerifyTimeLimitCode(data string, minutes int, code string) bool {
if len(code) <= 18 {
return false
}
// split code
start := code[:12]
lives := code[12:18]
if d, err := com.StrTo(lives).Int(); err == nil {
minutes = d
}
// right active code
retCode := CreateTimeLimitCode(data, minutes, start)
if retCode == code && minutes > 0 {
// check time is expired or not
before, _ := time.ParseInLocation("200601021504", start, time.Local)
now := time.Now()
if before.Add(time.Minute*time.Duration(minutes)).Unix() > now.Unix() {
return true
}
}
return false
}
const TIME_LIMIT_CODE_LENGTH = 12 + 6 + 40
// CreateTimeLimitCode generates a time limit code based on given input data.
// Format: 12 length date time string + 6 minutes string + 40 sha1 encoded string
func CreateTimeLimitCode(data string, minutes int, startInf interface{}) string {
format := "200601021504"
var start, end time.Time
var startStr, endStr string
if startInf == nil {
// Use now time create code
start = time.Now()
startStr = start.Format(format)
} else {
// use start string create code
startStr = startInf.(string)
start, _ = time.ParseInLocation(format, startStr, time.Local)
startStr = start.Format(format)
}
end = start.Add(time.Minute * time.Duration(minutes))
endStr = end.Format(format)
// create sha1 encode string
sh := sha1.New()
sh.Write([]byte(data + setting.SecretKey + startStr + endStr + com.ToStr(minutes)))
encoded := hex.EncodeToString(sh.Sum(nil))
code := fmt.Sprintf("%s%06d%s", startStr, minutes, encoded)
return code
}
// HashEmail hashes email address to MD5 string.
// https://en.gravatar.com/site/implement/hash/
func HashEmail(email string) string {
email = strings.ToLower(strings.TrimSpace(email))
h := md5.New()
h.Write([]byte(email))
return hex.EncodeToString(h.Sum(nil))
}
// AvatarLink returns relative avatar link to the site domain by given email,
// which includes app sub-url as prefix. However, it is possible
// to return full URL if user enables Gravatar-like service.
Add support for federated avatars (#3320) * Add support for federated avatars Fixes #3105 Removes avatar fetching duplication code Adds an "Enable Federated Avatar" checkbox in user settings (defaults to unchecked) Moves avatar settings all in the same form, making local and remote avatars mutually exclusive Renames UploadAvatarForm to AvatarForm as it's not anymore only for uploading * Run gofmt on all modified files * Move Avatar form in its own page * Add go-libravatar dependency to vendor/ dir Hopefully helps with accepting the contribution. See also #3214 * Revert "Add go-libravatar dependency to vendor/ dir" This reverts commit a8cb93ae640bbb90f7d25012fc257bda9fae9b82. * Make federated avatar setting a global configuration Removes the per-user setting * Move avatar handling back to base tool, disable federated avatar in offline mode * Format, handle error * Properly set fallback host * Use unsupported github.com mirror for importing go-libravatar * Remove comment showing life exists outside of github.com ... pity, but contribution would not be accepted otherwise * Use Combo for Get and Post methods over /avatar * FEDERATED_AVATAR -> ENABLE_FEDERATED_AVATAR * Fix persistance of federated avatar lookup checkbox at install time * Federated Avatars -> Enable Federated Avatars * Use len(string) == 0 instead of string == "" * Move import line where it belong See https://github.com/Unknwon/go-code-convention/blob/master/en-US/import_packages.md Pity the import url is still the unofficial one, but oh well... * Save a line (and waste much more expensive time) * Remove redundant parens * Remove an empty line * Remove empty lines * Reorder lines to make diff smaller * Remove another newline Unknwon review got me start a fight against newlines * Move DISABLE_GRAVATAR and ENABLE_FEDERATED_AVATAR after OFFLINE_MODE On re-reading the diff I figured what Unknwon meant here: https://github.com/gogits/gogs/pull/3320/files#r73741106 * Remove newlines that weren't there before my intervention
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func AvatarLink(email string) (url string) {
if setting.EnableFederatedAvatar && setting.LibravatarService != nil &&
strings.Contains(email, "@") {
var err error
url, err = setting.LibravatarService.FromEmail(email)
if err != nil {
log.Warn("AvatarLink.LibravatarService.FromEmail [%s]: %v", email, err)
Add support for federated avatars (#3320) * Add support for federated avatars Fixes #3105 Removes avatar fetching duplication code Adds an "Enable Federated Avatar" checkbox in user settings (defaults to unchecked) Moves avatar settings all in the same form, making local and remote avatars mutually exclusive Renames UploadAvatarForm to AvatarForm as it's not anymore only for uploading * Run gofmt on all modified files * Move Avatar form in its own page * Add go-libravatar dependency to vendor/ dir Hopefully helps with accepting the contribution. See also #3214 * Revert "Add go-libravatar dependency to vendor/ dir" This reverts commit a8cb93ae640bbb90f7d25012fc257bda9fae9b82. * Make federated avatar setting a global configuration Removes the per-user setting * Move avatar handling back to base tool, disable federated avatar in offline mode * Format, handle error * Properly set fallback host * Use unsupported github.com mirror for importing go-libravatar * Remove comment showing life exists outside of github.com ... pity, but contribution would not be accepted otherwise * Use Combo for Get and Post methods over /avatar * FEDERATED_AVATAR -> ENABLE_FEDERATED_AVATAR * Fix persistance of federated avatar lookup checkbox at install time * Federated Avatars -> Enable Federated Avatars * Use len(string) == 0 instead of string == "" * Move import line where it belong See https://github.com/Unknwon/go-code-convention/blob/master/en-US/import_packages.md Pity the import url is still the unofficial one, but oh well... * Save a line (and waste much more expensive time) * Remove redundant parens * Remove an empty line * Remove empty lines * Reorder lines to make diff smaller * Remove another newline Unknwon review got me start a fight against newlines * Move DISABLE_GRAVATAR and ENABLE_FEDERATED_AVATAR after OFFLINE_MODE On re-reading the diff I figured what Unknwon meant here: https://github.com/gogits/gogs/pull/3320/files#r73741106 * Remove newlines that weren't there before my intervention
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}
}
if len(url) == 0 && !setting.DisableGravatar {
url = setting.GravatarSource + HashEmail(email) + "?d=identicon"
}
Add support for federated avatars (#3320) * Add support for federated avatars Fixes #3105 Removes avatar fetching duplication code Adds an "Enable Federated Avatar" checkbox in user settings (defaults to unchecked) Moves avatar settings all in the same form, making local and remote avatars mutually exclusive Renames UploadAvatarForm to AvatarForm as it's not anymore only for uploading * Run gofmt on all modified files * Move Avatar form in its own page * Add go-libravatar dependency to vendor/ dir Hopefully helps with accepting the contribution. See also #3214 * Revert "Add go-libravatar dependency to vendor/ dir" This reverts commit a8cb93ae640bbb90f7d25012fc257bda9fae9b82. * Make federated avatar setting a global configuration Removes the per-user setting * Move avatar handling back to base tool, disable federated avatar in offline mode * Format, handle error * Properly set fallback host * Use unsupported github.com mirror for importing go-libravatar * Remove comment showing life exists outside of github.com ... pity, but contribution would not be accepted otherwise * Use Combo for Get and Post methods over /avatar * FEDERATED_AVATAR -> ENABLE_FEDERATED_AVATAR * Fix persistance of federated avatar lookup checkbox at install time * Federated Avatars -> Enable Federated Avatars * Use len(string) == 0 instead of string == "" * Move import line where it belong See https://github.com/Unknwon/go-code-convention/blob/master/en-US/import_packages.md Pity the import url is still the unofficial one, but oh well... * Save a line (and waste much more expensive time) * Remove redundant parens * Remove an empty line * Remove empty lines * Reorder lines to make diff smaller * Remove another newline Unknwon review got me start a fight against newlines * Move DISABLE_GRAVATAR and ENABLE_FEDERATED_AVATAR after OFFLINE_MODE On re-reading the diff I figured what Unknwon meant here: https://github.com/gogits/gogs/pull/3320/files#r73741106 * Remove newlines that weren't there before my intervention
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if len(url) == 0 {
url = setting.AppSubURL + "/img/avatar_default.png"
}
Add support for federated avatars (#3320) * Add support for federated avatars Fixes #3105 Removes avatar fetching duplication code Adds an "Enable Federated Avatar" checkbox in user settings (defaults to unchecked) Moves avatar settings all in the same form, making local and remote avatars mutually exclusive Renames UploadAvatarForm to AvatarForm as it's not anymore only for uploading * Run gofmt on all modified files * Move Avatar form in its own page * Add go-libravatar dependency to vendor/ dir Hopefully helps with accepting the contribution. See also #3214 * Revert "Add go-libravatar dependency to vendor/ dir" This reverts commit a8cb93ae640bbb90f7d25012fc257bda9fae9b82. * Make federated avatar setting a global configuration Removes the per-user setting * Move avatar handling back to base tool, disable federated avatar in offline mode * Format, handle error * Properly set fallback host * Use unsupported github.com mirror for importing go-libravatar * Remove comment showing life exists outside of github.com ... pity, but contribution would not be accepted otherwise * Use Combo for Get and Post methods over /avatar * FEDERATED_AVATAR -> ENABLE_FEDERATED_AVATAR * Fix persistance of federated avatar lookup checkbox at install time * Federated Avatars -> Enable Federated Avatars * Use len(string) == 0 instead of string == "" * Move import line where it belong See https://github.com/Unknwon/go-code-convention/blob/master/en-US/import_packages.md Pity the import url is still the unofficial one, but oh well... * Save a line (and waste much more expensive time) * Remove redundant parens * Remove an empty line * Remove empty lines * Reorder lines to make diff smaller * Remove another newline Unknwon review got me start a fight against newlines * Move DISABLE_GRAVATAR and ENABLE_FEDERATED_AVATAR after OFFLINE_MODE On re-reading the diff I figured what Unknwon meant here: https://github.com/gogits/gogs/pull/3320/files#r73741106 * Remove newlines that weren't there before my intervention
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return url
}
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// Seconds-based time units
const (
Minute = 60
Hour = 60 * Minute
Day = 24 * Hour
Week = 7 * Day
Month = 30 * Day
Year = 12 * Month
)
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func computeTimeDiff(diff int64) (int64, string) {
diffStr := ""
switch {
case diff <= 0:
diff = 0
diffStr = "now"
case diff < 2:
diff = 0
diffStr = "1 second"
case diff < 1*Minute:
diffStr = fmt.Sprintf("%d seconds", diff)
diff = 0
case diff < 2*Minute:
diff -= 1 * Minute
diffStr = "1 minute"
case diff < 1*Hour:
diffStr = fmt.Sprintf("%d minutes", diff/Minute)
diff -= diff / Minute * Minute
case diff < 2*Hour:
diff -= 1 * Hour
diffStr = "1 hour"
case diff < 1*Day:
diffStr = fmt.Sprintf("%d hours", diff/Hour)
diff -= diff / Hour * Hour
case diff < 2*Day:
diff -= 1 * Day
diffStr = "1 day"
case diff < 1*Week:
diffStr = fmt.Sprintf("%d days", diff/Day)
diff -= diff / Day * Day
case diff < 2*Week:
diff -= 1 * Week
diffStr = "1 week"
case diff < 1*Month:
diffStr = fmt.Sprintf("%d weeks", diff/Week)
diff -= diff / Week * Week
case diff < 2*Month:
diff -= 1 * Month
diffStr = "1 month"
case diff < 1*Year:
diffStr = fmt.Sprintf("%d months", diff/Month)
diff -= diff / Month * Month
case diff < 2*Year:
diff -= 1 * Year
diffStr = "1 year"
default:
diffStr = fmt.Sprintf("%d years", diff/Year)
diff = 0
}
return diff, diffStr
}
// TimeSincePro calculates the time interval and generate full user-friendly string.
func TimeSincePro(then time.Time) string {
now := time.Now()
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diff := now.Unix() - then.Unix()
if then.After(now) {
return "future"
}
var timeStr, diffStr string
for {
if diff == 0 {
break
}
diff, diffStr = computeTimeDiff(diff)
timeStr += ", " + diffStr
}
return strings.TrimPrefix(timeStr, ", ")
}
func timeSince(then time.Time, lang string) string {
now := time.Now()
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lbl := i18n.Tr(lang, "tool.ago")
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diff := now.Unix() - then.Unix()
if then.After(now) {
lbl = i18n.Tr(lang, "tool.from_now")
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diff = then.Unix() - now.Unix()
}
switch {
case diff <= 0:
return i18n.Tr(lang, "tool.now")
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case diff <= 2:
return i18n.Tr(lang, "tool.1s", lbl)
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case diff < 1*Minute:
return i18n.Tr(lang, "tool.seconds", diff, lbl)
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case diff < 2*Minute:
return i18n.Tr(lang, "tool.1m", lbl)
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case diff < 1*Hour:
return i18n.Tr(lang, "tool.minutes", diff/Minute, lbl)
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case diff < 2*Hour:
return i18n.Tr(lang, "tool.1h", lbl)
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case diff < 1*Day:
return i18n.Tr(lang, "tool.hours", diff/Hour, lbl)
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case diff < 2*Day:
return i18n.Tr(lang, "tool.1d", lbl)
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case diff < 1*Week:
return i18n.Tr(lang, "tool.days", diff/Day, lbl)
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case diff < 2*Week:
return i18n.Tr(lang, "tool.1w", lbl)
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case diff < 1*Month:
return i18n.Tr(lang, "tool.weeks", diff/Week, lbl)
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case diff < 2*Month:
return i18n.Tr(lang, "tool.1mon", lbl)
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case diff < 1*Year:
return i18n.Tr(lang, "tool.months", diff/Month, lbl)
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case diff < 2*Year:
return i18n.Tr(lang, "tool.1y", lbl)
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default:
return i18n.Tr(lang, "tool.years", diff/Year, lbl)
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}
}
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func RawTimeSince(t time.Time, lang string) string {
return timeSince(t, lang)
}
// TimeSince calculates the time interval and generate user-friendly string.
func TimeSince(t time.Time, lang string) template.HTML {
return template.HTML(fmt.Sprintf(`<span class="time-since" title="%s">%s</span>`, t.Format(setting.TimeFormat), timeSince(t, lang)))
}
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// Subtract deals with subtraction of all types of number.
func Subtract(left interface{}, right interface{}) interface{} {
var rleft, rright int64
var fleft, fright float64
var isInt bool = true
switch left.(type) {
case int:
rleft = int64(left.(int))
case int8:
rleft = int64(left.(int8))
case int16:
rleft = int64(left.(int16))
case int32:
rleft = int64(left.(int32))
case int64:
rleft = left.(int64)
case float32:
fleft = float64(left.(float32))
isInt = false
case float64:
fleft = left.(float64)
isInt = false
}
switch right.(type) {
case int:
rright = int64(right.(int))
case int8:
rright = int64(right.(int8))
case int16:
rright = int64(right.(int16))
case int32:
rright = int64(right.(int32))
case int64:
rright = right.(int64)
case float32:
fright = float64(left.(float32))
isInt = false
case float64:
fleft = left.(float64)
isInt = false
}
if isInt {
return rleft - rright
} else {
return fleft + float64(rleft) - (fright + float64(rright))
}
}
// EllipsisString returns a truncated short string,
// it appends '...' in the end of the length of string is too large.
func EllipsisString(str string, length int) string {
if len(str) < length {
return str
}
return str[:length-3] + "..."
}
// TruncateString returns a truncated string with given limit,
// it returns input string if length is not reached limit.
func TruncateString(str string, limit int) string {
if len(str) < limit {
return str
}
return str[:limit]
}
// StringsToInt64s converts a slice of string to a slice of int64.
func StringsToInt64s(strs []string) []int64 {
ints := make([]int64, len(strs))
for i := range strs {
ints[i] = com.StrTo(strs[i]).MustInt64()
}
return ints
}
// Int64sToStrings converts a slice of int64 to a slice of string.
func Int64sToStrings(ints []int64) []string {
strs := make([]string, len(ints))
for i := range ints {
strs[i] = com.ToStr(ints[i])
}
return strs
}
// Int64sToMap converts a slice of int64 to a int64 map.
func Int64sToMap(ints []int64) map[int64]bool {
m := make(map[int64]bool)
for _, i := range ints {
m[i] = true
}
return m
}
// IsLetter reports whether the rune is a letter (category L).
// https://github.com/golang/go/blob/master/src/go/scanner/scanner.go#L257
func IsLetter(ch rune) bool {
return 'a' <= ch && ch <= 'z' || 'A' <= ch && ch <= 'Z' || ch == '_' || ch >= 0x80 && unicode.IsLetter(ch)
}