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240 lines
5.0 KiB
240 lines
5.0 KiB
// Copyright 2013 The Go Authors. All rights reserved. |
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// Use of this source code is governed by a BSD-style |
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// license that can be found in the LICENSE file. |
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package simplifiedchinese |
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import ( |
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"errors" |
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"unicode/utf8" |
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"golang.org/x/text/encoding" |
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"golang.org/x/text/encoding/internal" |
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"golang.org/x/text/encoding/internal/identifier" |
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"golang.org/x/text/transform" |
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) |
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// HZGB2312 is the HZ-GB2312 encoding. |
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var HZGB2312 encoding.Encoding = &hzGB2312 |
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var hzGB2312 = internal.Encoding{ |
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internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder}, |
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"HZ-GB2312", |
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identifier.HZGB2312, |
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} |
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func hzGB2312NewDecoder() transform.Transformer { |
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return new(hzGB2312Decoder) |
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} |
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func hzGB2312NewEncoder() transform.Transformer { |
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return new(hzGB2312Encoder) |
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} |
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var errInvalidHZGB2312 = errors.New("simplifiedchinese: invalid HZ-GB2312 encoding") |
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const ( |
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asciiState = iota |
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gbState |
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) |
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type hzGB2312Decoder int |
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func (d *hzGB2312Decoder) Reset() { |
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*d = asciiState |
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} |
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func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) { |
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r, size := rune(0), 0 |
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loop: |
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for ; nSrc < len(src); nSrc += size { |
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c0 := src[nSrc] |
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if c0 >= utf8.RuneSelf { |
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err = errInvalidHZGB2312 |
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break loop |
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} |
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if c0 == '~' { |
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if nSrc+1 >= len(src) { |
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err = transform.ErrShortSrc |
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break loop |
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} |
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size = 2 |
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switch src[nSrc+1] { |
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case '{': |
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*d = gbState |
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continue |
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case '}': |
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*d = asciiState |
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continue |
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case '~': |
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if nDst >= len(dst) { |
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err = transform.ErrShortDst |
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break loop |
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} |
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dst[nDst] = '~' |
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nDst++ |
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continue |
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case '\n': |
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continue |
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default: |
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err = errInvalidHZGB2312 |
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break loop |
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} |
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} |
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if *d == asciiState { |
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r, size = rune(c0), 1 |
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} else { |
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if nSrc+1 >= len(src) { |
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err = transform.ErrShortSrc |
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break loop |
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} |
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c1 := src[nSrc+1] |
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if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 { |
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err = errInvalidHZGB2312 |
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break loop |
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} |
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r, size = '\ufffd', 2 |
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if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) { |
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r = rune(decode[i]) |
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if r == 0 { |
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r = '\ufffd' |
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} |
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} |
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} |
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if nDst+utf8.RuneLen(r) > len(dst) { |
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err = transform.ErrShortDst |
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break loop |
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} |
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nDst += utf8.EncodeRune(dst[nDst:], r) |
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} |
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if atEOF && err == transform.ErrShortSrc { |
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err = errInvalidHZGB2312 |
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} |
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return nDst, nSrc, err |
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} |
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type hzGB2312Encoder int |
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func (d *hzGB2312Encoder) Reset() { |
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*d = asciiState |
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} |
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func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) { |
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r, size := rune(0), 0 |
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for ; nSrc < len(src); nSrc += size { |
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r = rune(src[nSrc]) |
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// Decode a 1-byte rune. |
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if r < utf8.RuneSelf { |
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size = 1 |
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if r == '~' { |
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if nDst+2 > len(dst) { |
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err = transform.ErrShortDst |
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break |
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} |
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dst[nDst+0] = '~' |
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dst[nDst+1] = '~' |
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nDst += 2 |
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continue |
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} else if *e != asciiState { |
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if nDst+3 > len(dst) { |
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err = transform.ErrShortDst |
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break |
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} |
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*e = asciiState |
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dst[nDst+0] = '~' |
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dst[nDst+1] = '}' |
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nDst += 2 |
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} else if nDst >= len(dst) { |
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err = transform.ErrShortDst |
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break |
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} |
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dst[nDst] = uint8(r) |
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nDst += 1 |
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continue |
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} |
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// Decode a multi-byte rune. |
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r, size = utf8.DecodeRune(src[nSrc:]) |
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if size == 1 { |
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// All valid runes of size 1 (those below utf8.RuneSelf) were |
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// handled above. We have invalid UTF-8 or we haven't seen the |
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// full character yet. |
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if !atEOF && !utf8.FullRune(src[nSrc:]) { |
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err = transform.ErrShortSrc |
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break |
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} |
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} |
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// func init checks that the switch covers all tables. |
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switch { |
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case encode0Low <= r && r < encode0High: |
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if r = rune(encode0[r-encode0Low]); r != 0 { |
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goto writeGB |
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} |
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case encode1Low <= r && r < encode1High: |
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if r = rune(encode1[r-encode1Low]); r != 0 { |
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goto writeGB |
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} |
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case encode2Low <= r && r < encode2High: |
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if r = rune(encode2[r-encode2Low]); r != 0 { |
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goto writeGB |
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} |
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case encode3Low <= r && r < encode3High: |
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if r = rune(encode3[r-encode3Low]); r != 0 { |
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goto writeGB |
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} |
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case encode4Low <= r && r < encode4High: |
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if r = rune(encode4[r-encode4Low]); r != 0 { |
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goto writeGB |
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} |
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} |
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terminateInASCIIState: |
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// Switch back to ASCII state in case of error so that an ASCII |
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// replacement character can be written in the correct state. |
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if *e != asciiState { |
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if nDst+2 > len(dst) { |
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err = transform.ErrShortDst |
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break |
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} |
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dst[nDst+0] = '~' |
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dst[nDst+1] = '}' |
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nDst += 2 |
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} |
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err = internal.ErrASCIIReplacement |
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break |
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writeGB: |
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c0 := uint8(r>>8) - 0x80 |
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c1 := uint8(r) - 0x80 |
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if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 { |
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goto terminateInASCIIState |
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} |
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if *e == asciiState { |
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if nDst+4 > len(dst) { |
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err = transform.ErrShortDst |
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break |
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} |
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*e = gbState |
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dst[nDst+0] = '~' |
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dst[nDst+1] = '{' |
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nDst += 2 |
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} else if nDst+2 > len(dst) { |
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err = transform.ErrShortDst |
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break |
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} |
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dst[nDst+0] = c0 |
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dst[nDst+1] = c1 |
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nDst += 2 |
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continue |
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} |
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// TODO: should one always terminate in ASCII state to make it safe to |
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// concatenate two HZ-GB2312-encoded strings? |
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return nDst, nSrc, err |
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}
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