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438 lines
7.4 KiB
438 lines
7.4 KiB
// Copyright 2015 by caixw, All rights reserved |
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// Use of this source code is governed by a MIT |
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// license that can be found in the LICENSE file. |
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package identicon |
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import ( |
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"image" |
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"sync" |
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) |
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var pool = sync.Pool{ |
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New: func() interface{} { return make([]float64, 0, 10) }, |
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} |
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var ( |
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// 可以出现在中间的方块,一般为了美观,都是对称图像。 |
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centerBlocks = []blockFunc{b0, b1, b2, b3} |
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// 所有方块 |
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blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16} |
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) |
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// 所有block函数的类型 |
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type blockFunc func(img *image.Paletted, x, y, size float64, angle int) |
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// 将多边形points旋转angle个角度,然后输出到img上,起点为x,y坐标 |
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func drawBlock(img *image.Paletted, x, y, size float64, angle int, points []float64) { |
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if angle > 0 { // 0角度不需要转换 |
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// 中心坐标与x,y的距离,方便下面指定中心坐标(x+m,y+m), |
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// 0.5的偏移值不能少,否则坐靠右,非正中央 |
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m := size/2 - 0.5 |
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rotate(points, x+m, y+m, angle) |
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} |
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for i := x; i < x+size; i++ { |
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for j := y; j < y+size; j++ { |
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if pointInPolygon(i, j, points) { |
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img.SetColorIndex(int(i), int(j), 1) |
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} |
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} |
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} |
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} |
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// 全空白 |
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// |
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// -------- |
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// | | |
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// | | |
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// | | |
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// -------- |
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func b0(img *image.Paletted, x, y, size float64, angle int) { |
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} |
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// 全填充正方形 |
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// |
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// -------- |
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// |######| |
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// |######| |
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// |######| |
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// -------- |
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func b1(img *image.Paletted, x, y, size float64, angle int) { |
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isize := int(size) |
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ix := int(x) |
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iy := int(y) |
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for i := ix + 1; i < ix+isize; i++ { |
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for j := iy + 1; j < iy+isize; j++ { |
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img.SetColorIndex(i, j, 1) |
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} |
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} |
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} |
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// 中间小方块 |
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// ---------- |
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// | | |
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// | #### | |
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// | #### | |
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// | | |
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// ---------- |
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func b2(img *image.Paletted, x, y, size float64, angle int) { |
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l := size / 4 |
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x = x + l |
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y = y + l |
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for i := x; i < x+2*l; i++ { |
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for j := y; j < y+2*l; j++ { |
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img.SetColorIndex(int(i), int(j), 1) |
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} |
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} |
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} |
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// 菱形 |
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// |
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// --------- |
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// | # | |
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// | ### | |
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// | ##### | |
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// |#######| |
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// | ##### | |
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// | ### | |
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// | # | |
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// --------- |
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func b3(img *image.Paletted, x, y, size float64, angle int) { |
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m := size / 2 |
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points := pool.Get().([]float64)[:0] |
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drawBlock(img, x, y, size, 0, append(points, |
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x+m, y, |
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x+size, y+m, |
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x+m, y+size, |
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x, y+m, |
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x+m, y, |
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)) |
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pool.Put(points) |
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} |
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// b4 |
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// |
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// ------- |
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// |#####| |
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// |#### | |
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// |### | |
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// |## | |
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// |# | |
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// |------ |
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func b4(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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drawBlock(img, x, y, size, angle, append(points, |
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x, y, |
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x+size, y, |
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x, y+size, |
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x, y, |
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)) |
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pool.Put(points) |
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} |
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// b5 |
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// |
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// --------- |
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// | # | |
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// | ### | |
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// | ##### | |
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// |#######| |
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func b5(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x+m, y, |
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x+size, |
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y+size, |
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x, y+size, |
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x+m, y, |
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)) |
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pool.Put(points) |
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} |
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// b6 矩形 |
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// |
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// -------- |
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// |### | |
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// |### | |
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// |### | |
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// -------- |
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func b6(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x, y, |
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x+m, y, |
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x+m, y+size, |
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x, y+size, |
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x, y, |
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)) |
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pool.Put(points) |
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} |
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// b7 斜放的锥形 |
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// |
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// --------- |
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// | # | |
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// | ## | |
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// | #####| |
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// | ####| |
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// |-------- |
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func b7(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x, y, |
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x+size, y+m, |
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x+size, y+size, |
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x+m, y+size, |
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x, y, |
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)) |
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pool.Put(points) |
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} |
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// b8 三个堆叠的三角形 |
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// |
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// ----------- |
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// | # | |
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// | ### | |
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// | ##### | |
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// | # # | |
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// | ### ### | |
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// |#########| |
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// ----------- |
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func b8(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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mm := m / 2 |
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// 顶部三角形 |
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drawBlock(img, x, y, size, angle, append(points, |
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x+m, y, |
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x+3*mm, y+m, |
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x+mm, y+m, |
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x+m, y, |
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)) |
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// 底下左边 |
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drawBlock(img, x, y, size, angle, append(points[:0], |
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x+mm, y+m, |
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x+m, y+size, |
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x, y+size, |
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x+mm, y+m, |
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)) |
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// 底下右边 |
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drawBlock(img, x, y, size, angle, append(points[:0], |
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x+3*mm, y+m, |
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x+size, y+size, |
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x+m, y+size, |
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x+3*mm, y+m, |
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)) |
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pool.Put(points) |
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} |
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// b9 斜靠的三角形 |
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// |
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// --------- |
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// |# | |
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// | #### | |
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// | #####| |
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// | #### | |
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// | # | |
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// --------- |
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func b9(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x, y, |
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x+size, y+m, |
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x+m, y+size, |
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x, y, |
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)) |
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pool.Put(points) |
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} |
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// b10 |
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// |
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// ---------- |
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// | ####| |
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// | ### | |
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// | ## | |
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// | # | |
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// |#### | |
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// |### | |
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// |## | |
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// |# | |
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// ---------- |
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func b10(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x+m, y, |
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x+size, y, |
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x+m, y+m, |
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x+m, y, |
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)) |
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drawBlock(img, x, y, size, angle, append(points[:0], |
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x, y+m, |
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x+m, y+m, |
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x, y+size, |
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x, y+m, |
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)) |
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pool.Put(points) |
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} |
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// b11 左上角1/4大小的方块 |
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// |
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// ---------- |
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// |#### | |
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// |#### | |
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// |#### | |
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// | | |
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// | | |
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// ---------- |
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func b11(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x, y, |
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x+m, y, |
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x+m, y+m, |
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x, y+m, |
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x, y, |
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)) |
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pool.Put(points) |
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} |
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// b12 |
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// |
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// ----------- |
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// | | |
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// | | |
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// |#########| |
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// | ##### | |
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// | # | |
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// ----------- |
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func b12(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x, y+m, |
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x+size, y+m, |
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x+m, y+size, |
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x, y+m, |
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)) |
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pool.Put(points) |
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} |
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// b13 |
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// |
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// ----------- |
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// | | |
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// | | |
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// | # | |
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// | ##### | |
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// |#########| |
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// ----------- |
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func b13(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x+m, y+m, |
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x+size, y+size, |
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x, y+size, |
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x+m, y+m, |
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)) |
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pool.Put(points) |
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} |
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// b14 |
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// |
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// --------- |
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// | # | |
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// | ### | |
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// |#### | |
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// | | |
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// | | |
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// --------- |
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func b14(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x+m, y, |
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x+m, y+m, |
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x, y+m, |
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x+m, y, |
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)) |
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pool.Put(points) |
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} |
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// b15 |
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// |
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// ---------- |
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// |##### | |
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// |### | |
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// |# | |
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// | | |
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// | | |
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// ---------- |
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func b15(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x, y, |
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x+m, y, |
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x, y+m, |
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x, y, |
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)) |
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pool.Put(points) |
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} |
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// b16 |
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// |
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// --------- |
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// | # | |
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// | ##### | |
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// |#######| |
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// | # | |
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// | ##### | |
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// |#######| |
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// --------- |
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func b16(img *image.Paletted, x, y, size float64, angle int) { |
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points := pool.Get().([]float64)[:0] |
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m := size / 2 |
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drawBlock(img, x, y, size, angle, append(points, |
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x+m, y, |
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x+size, y+m, |
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x, y+m, |
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x+m, y, |
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)) |
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drawBlock(img, x, y, size, angle, append(points[:0], |
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x+m, y+m, |
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x+size, y+size, |
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x, y+size, |
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x+m, y+m, |
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)) |
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pool.Put(points) |
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}
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