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49 lines
1.0 KiB
49 lines
1.0 KiB
// Copyright 2016 The Gogs Authors. All rights reserved. |
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// Use of this source code is governed by a MIT-style |
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// license that can be found in the LICENSE file. |
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package sync |
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import ( |
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"sync" |
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) |
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// StatusTable is a table maintains true/false values. |
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// |
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// This table is particularly useful for un/marking and checking values |
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// in different goroutines. |
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type StatusTable struct { |
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sync.RWMutex |
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pool map[string]bool |
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} |
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// NewStatusTable initializes and returns a new StatusTable object. |
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func NewStatusTable() *StatusTable { |
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return &StatusTable{ |
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pool: make(map[string]bool), |
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} |
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} |
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// Start sets value of given name to true in the pool. |
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func (p *StatusTable) Start(name string) { |
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p.Lock() |
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defer p.Unlock() |
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p.pool[name] = true |
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} |
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// Stop sets value of given name to false in the pool. |
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func (p *StatusTable) Stop(name string) { |
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p.Lock() |
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defer p.Unlock() |
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p.pool[name] = false |
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} |
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// IsRunning checks if value of given name is set to true in the pool. |
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func (p *StatusTable) IsRunning(name string) bool { |
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p.RLock() |
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defer p.RUnlock() |
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return p.pool[name] |
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}
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