Filter & sort magical layouts http://isotope.metafizzy.co
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/*!
* Isotope v2.0.1
* Filter & sort magical layouts
* http://isotope.metafizzy.co
*/
( function( window ) {
'use strict';
// -------------------------- vars -------------------------- //
var jQuery = window.jQuery;
// -------------------------- helpers -------------------------- //
// extend objects
function extend( a, b ) {
for ( var prop in b ) {
a[ prop ] = b[ prop ];
}
return a;
}
var trim = String.prototype.trim ?
function( str ) {
return str.trim();
} :
function( str ) {
return str.replace( /^\s+|\s+$/g, '' );
};
var docElem = document.documentElement;
var getText = docElem.textContent ?
function( elem ) {
return elem.textContent;
} :
function( elem ) {
return elem.innerText;
};
var objToString = Object.prototype.toString;
function isArray( obj ) {
return objToString.call( obj ) === '[object Array]';
}
// index of helper cause IE8
var indexOf = Array.prototype.indexOf ? function( ary, obj ) {
return ary.indexOf( obj );
} : function( ary, obj ) {
for ( var i=0, len = ary.length; i < len; i++ ) {
if ( ary[i] === obj ) {
return i;
}
}
return -1;
};
// turn element or nodeList into an array
function makeArray( obj ) {
var ary = [];
if ( isArray( obj ) ) {
// use object if already an array
ary = obj;
} else if ( obj && typeof obj.length === 'number' ) {
// convert nodeList to array
for ( var i=0, len = obj.length; i < len; i++ ) {
ary.push( obj[i] );
}
} else {
// array of single index
ary.push( obj );
}
return ary;
}
function removeFrom( obj, ary ) {
var index = indexOf( ary, obj );
if ( index !== -1 ) {
ary.splice( index, 1 );
}
}
// -------------------------- isotopeDefinition -------------------------- //
// used for AMD definition and requires
function isotopeDefinition( Outlayer, getSize, matchesSelector, Item, LayoutMode ) {
// create an Outlayer layout class
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var Isotope = Outlayer.create( 'isotope', {
layoutMode: "masonry",
isJQueryFiltering: true,
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sortAscending: true
});
Isotope.Item = Item;
Isotope.LayoutMode = LayoutMode;
Isotope.prototype._create = function() {
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this.itemGUID = 0;
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// functions that sort items
this._sorters = {};
this._getSorters();
// call super
Outlayer.prototype._create.call( this );
// create layout modes
this.modes = {};
// start filteredItems with all items
this.filteredItems = this.items;
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// keep of track of sortBys
this.sortHistory = [ 'original-order' ];
// create from registered layout modes
for ( var name in LayoutMode.modes ) {
this._initLayoutMode( name );
}
};
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Isotope.prototype.reloadItems = function() {
// reset item ID counter
this.itemGUID = 0;
// call super
Outlayer.prototype.reloadItems.call( this );
};
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Isotope.prototype._itemize = function() {
var items = Outlayer.prototype._itemize.apply( this, arguments );
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// assign ID for original-order
for ( var i=0, len = items.length; i < len; i++ ) {
var item = items[i];
item.id = this.itemGUID++;
}
this._updateItemsSortData( items );
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return items;
};
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// -------------------------- layout -------------------------- //
Isotope.prototype._initLayoutMode = function( name ) {
var Mode = LayoutMode.modes[ name ];
// set mode options
// HACK extend initial options, back-fill in default options
var initialOpts = this.options[ name ] || {};
this.options[ name ] = Mode.options ?
extend( Mode.options, initialOpts ) : initialOpts;
// init layout mode instance
this.modes[ name ] = new Mode( this );
};
Isotope.prototype.layout = function() {
// if first time doing layout, do all magic
if ( !this._isLayoutInited && this.options.isInitLayout ) {
this.arrange();
return;
}
this._layout();
};
// private method to be used in layout() & magic()
Isotope.prototype._layout = function() {
// don't animate first layout
var isInstant = this._getIsInstant();
// layout flow
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this._resetLayout();
this._manageStamps();
this.layoutItems( this.filteredItems, isInstant );
// flag for initalized
this._isLayoutInited = true;
};
// filter + sort + layout
Isotope.prototype.arrange = function( opts ) {
// set any options pass
this.option( opts );
this._getIsInstant();
// filter, sort, and layout
this.filteredItems = this._filter( this.items );
this._sort();
this._layout();
};
// alias to _init for main plugin method
Isotope.prototype._init = Isotope.prototype.arrange;
// HACK
// Don't animate/transition first layout
// Or don't animate/transition other layouts
Isotope.prototype._getIsInstant = function() {
var isInstant = this.options.isLayoutInstant !== undefined ?
this.options.isLayoutInstant : !this._isLayoutInited;
this._isInstant = isInstant;
return isInstant;
};
// -------------------------- filter -------------------------- //
Isotope.prototype._filter = function( items ) {
var filter = this.options.filter;
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filter = filter || '*';
var matches = [];
var hiddenMatched = [];
var visibleUnmatched = [];
var test = this._getFilterTest( filter );
// test each item
for ( var i=0, len = items.length; i < len; i++ ) {
var item = items[i];
if ( item.isIgnored ) {
continue;
}
// add item to either matched or unmatched group
var isMatched = test( item );
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// item.isFilterMatched = isMatched;
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// add to matches if its a match
if ( isMatched ) {
matches.push( item );
}
// add to additional group if item needs to be hidden or revealed
if ( isMatched && item.isHidden ) {
hiddenMatched.push( item );
} else if ( !isMatched && !item.isHidden ) {
visibleUnmatched.push( item );
}
}
var _this = this;
function hideReveal() {
_this.reveal( hiddenMatched );
_this.hide( visibleUnmatched );
}
if ( this._isInstant ) {
this._noTransition( hideReveal );
} else {
hideReveal();
}
return matches;
};
// get a jQuery, function, or a matchesSelector test given the filter
Isotope.prototype._getFilterTest = function( filter ) {
if ( jQuery && this.options.isJQueryFiltering ) {
// use jQuery
return function( item ) {
return jQuery( item.element ).is( filter );
};
}
if ( typeof filter === 'function' ) {
// use filter as function
return function( item ) {
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return filter( item.element );
};
}
// default, use filter as selector string
return function( item ) {
return matchesSelector( item.element, filter );
};
};
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// -------------------------- sorting -------------------------- //
/**
* @params {Array} elems
* @public
*/
Isotope.prototype.updateSortData = function( elems ) {
// get items
var items;
if ( elems ) {
elems = makeArray( elems );
items = this.getItems( elems );
} else {
// update all items if no elems provided
items = this.items;
}
this._getSorters();
this._updateItemsSortData( items );
};
Isotope.prototype._getSorters = function() {
var getSortData = this.options.getSortData;
for ( var key in getSortData ) {
var sorter = getSortData[ key ];
this._sorters[ key ] = mungeSorter( sorter );
}
};
/**
* @params {Array} items - of Isotope.Items
* @private
*/
Isotope.prototype._updateItemsSortData = function( items ) {
// do not update if no items
var len = items && items.length;
for ( var i=0; len && i < len; i++ ) {
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var item = items[i];
item.updateSortData();
}
};
// ----- munge sorter ----- //
// encapsulate this, as we just need mungeSorter
// other functions in here are just for munging
var mungeSorter = ( function() {
// add a magic layer to sorters for convienent shorthands
// `.foo-bar` will use the text of .foo-bar querySelector
// `[foo-bar]` will use attribute
// you can also add parser
// `.foo-bar parseInt` will parse that as a number
function mungeSorter( sorter ) {
// if not a string, return function or whatever it is
if ( typeof sorter !== 'string' ) {
return sorter;
}
// parse the sorter string
var args = trim( sorter ).split(' ');
var query = args[0];
// check if query looks like [an-attribute]
var attrMatch = query.match( /^\[(.+)\]$/ );
var attr = attrMatch && attrMatch[1];
var getValue = getValueGetter( attr, query );
// use second argument as a parser
var parser = Isotope.sortDataParsers[ args[1] ];
// parse the value, if there was a parser
sorter = parser ? function( elem ) {
return elem && parser( getValue( elem ) );
} :
// otherwise just return value
function( elem ) {
return elem && getValue( elem );
};
return sorter;
}
// get an attribute getter, or get text of the querySelector
function getValueGetter( attr, query ) {
var getValue;
// if query looks like [foo-bar], get attribute
if ( attr ) {
getValue = function( elem ) {
return elem.getAttribute( attr );
};
} else {
// otherwise, assume its a querySelector, and get its text
getValue = function( elem ) {
var child = elem.querySelector( query );
return child && getText( child );
};
}
return getValue;
}
return mungeSorter;
})();
// parsers used in getSortData shortcut strings
Isotope.sortDataParsers = {
'parseInt': function( val ) {
return parseInt( val, 10 );
},
'parseFloat': function( val ) {
return parseFloat( val );
}
};
// ----- sort method ----- //
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// sort filteredItem order
Isotope.prototype._sort = function() {
var sortByOpt = this.options.sortBy;
if ( !sortByOpt ) {
return;
}
// concat all sortBy and sortHistory
var sortBys = [].concat.apply( sortByOpt, this.sortHistory );
// sort magic
var itemSorter = getItemSorter( sortBys, this.options.sortAscending );
this.filteredItems.sort( itemSorter );
// keep track of sortBy History
if ( sortByOpt !== this.sortHistory[0] ) {
// add to front, oldest goes in last
this.sortHistory.unshift( sortByOpt );
}
};
// returns a function used for sorting
function getItemSorter( sortBys, sortAsc ) {
return function sorter( itemA, itemB ) {
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// cycle through all sortKeys
for ( var i = 0, len = sortBys.length; i < len; i++ ) {
var sortBy = sortBys[i];
var a = itemA.sortData[ sortBy ];
var b = itemB.sortData[ sortBy ];
if ( a > b || a < b ) {
// if sortAsc is an object, use the value given the sortBy key
var isAscending = sortAsc[ sortBy ] !== undefined ? sortAsc[ sortBy ] : sortAsc;
var direction = isAscending ? 1 : -1;
return ( a > b ? 1 : -1 ) * direction;
}
}
return 0;
};
}
// -------------------------- methods -------------------------- //
// get layout mode
Isotope.prototype._mode = function() {
var layoutMode = this.options.layoutMode;
var mode = this.modes[ layoutMode ];
if ( !mode ) {
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// TODO console.error
throw new Error( 'No layout mode: ' + layoutMode );
}
// HACK sync mode's options
// any options set after init for layout mode need to be synced
mode.options = this.options[ layoutMode ];
return mode;
};
Isotope.prototype._resetLayout = function() {
// trigger original reset layout
Outlayer.prototype._resetLayout.call( this );
this._mode()._resetLayout();
};
Isotope.prototype._getItemLayoutPosition = function( item ) {
return this._mode()._getItemLayoutPosition( item );
};
Isotope.prototype._manageStamp = function( stamp ) {
this._mode()._manageStamp( stamp );
};
Isotope.prototype._getContainerSize = function() {
return this._mode()._getContainerSize();
};
Isotope.prototype.needsResizeLayout = function() {
return this._mode().needsResizeLayout();
};
// -------------------------- adding & removing -------------------------- //
// HEADS UP overwrites default Outlayer appended
Isotope.prototype.appended = function( elems ) {
var items = this.addItems( elems );
if ( !items.length ) {
return;
}
var filteredItems = this._filterRevealAdded( items );
// add to filteredItems
this.filteredItems = this.filteredItems.concat( filteredItems );
};
// HEADS UP overwrites default Outlayer prepended
Isotope.prototype.prepended = function( elems ) {
var items = this._itemize( elems );
if ( !items.length ) {
return;
}
// add items to beginning of collection
var previousItems = this.items.slice(0);
this.items = items.concat( previousItems );
// start new layout
this._resetLayout();
this._manageStamps();
// layout new stuff without transition
var filteredItems = this._filterRevealAdded( items );
// layout previous items
this.layoutItems( previousItems );
// add to filteredItems
this.filteredItems = filteredItems.concat( this.filteredItems );
};
Isotope.prototype._filterRevealAdded = function( items ) {
var filteredItems = this._noTransition( function() {
return this._filter( items );
});
// layout and reveal just the new items
this.layoutItems( filteredItems, true );
this.reveal( filteredItems );
return items;
};
/**
* Filter, sort, and layout newly-appended item elements
* @param {Array or NodeList or Element} elems
*/
Isotope.prototype.insert = function( elems ) {
var items = this.addItems( elems );
if ( !items.length ) {
return;
}
// append item elements
var i, item;
var len = items.length;
for ( i=0; i < len; i++ ) {
item = items[i];
this.element.appendChild( item.element );
}
// filter new stuff
/*
// this way adds hides new filtered items with NO transition
// so user can't see if new hidden items have been inserted
var filteredInsertItems;
this._noTransition( function() {
filteredInsertItems = this._filter( items );
// hide all new items
this.hide( filteredInsertItems );
});
// */
// this way hides new filtered items with transition
// so user at least sees that something has been added
var filteredInsertItems = this._filter( items );
// hide all newitems
this._noTransition( function() {
this.hide( filteredInsertItems );
});
// */
// set flag
for ( i=0; i < len; i++ ) {
items[i].isLayoutInstant = true;
}
this.arrange();
// reset flag
for ( i=0; i < len; i++ ) {
delete items[i].isLayoutInstant;
}
this.reveal( filteredInsertItems );
};
var _remove = Isotope.prototype.remove;
Isotope.prototype.remove = function( elems ) {
elems = makeArray( elems );
var removeItems = this.getItems( elems );
// do regular thing
_remove.call( this, elems );
// bail if no items to remove
if ( !removeItems || !removeItems.length ) {
return;
}
// remove elems from filteredItems
for ( var i=0, len = removeItems.length; i < len; i++ ) {
var item = removeItems[i];
// remove item from collection
removeFrom( item, this.filteredItems );
}
};
Isotope.prototype.shuffle = function() {
// update random sortData
for ( var i=0, len = this.items.length; i < len; i++ ) {
var item = this.items[i];
item.sortData.random = Math.random();
}
this.options.sortBy = 'random';
this._sort();
this._layout();
};
/**
* trigger fn without transition
* kind of hacky to have this in the first place
* @param {Function} fn
* @returns ret
* @private
*/
Isotope.prototype._noTransition = function( fn ) {
// save transitionDuration before disabling
var transitionDuration = this.options.transitionDuration;
// disable transition
this.options.transitionDuration = 0;
// do it
var returnValue = fn.call( this );
// re-enable transition for reveal
this.options.transitionDuration = transitionDuration;
return returnValue;
};
// ----- helper methods ----- //
/**
* getter method for getting filtered item elements
* @returns {Array} elems - collection of item elements
*/
Isotope.prototype.getFilteredItemElements = function() {
var elems = [];
for ( var i=0, len = this.filteredItems.length; i < len; i++ ) {
elems.push( this.filteredItems[i].element );
}
return elems;
};
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// ----- ----- //
return Isotope;
}
// -------------------------- transport -------------------------- //
if ( typeof define === 'function' && define.amd ) {
// AMD
define( [
'outlayer/outlayer',
'get-size/get-size',
'matches-selector/matches-selector',
'./item',
'./layout-mode',
// include default layout modes
'./layout-modes/masonry',
'./layout-modes/fit-rows',
'./layout-modes/vertical'
],
isotopeDefinition );
} else {
// browser global
window.Isotope = isotopeDefinition(
window.Outlayer,
window.getSize,
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window.matchesSelector,
window.Isotope.Item,
window.Isotope.LayoutMode
);
}
})( window );