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// Copyright © 2015 Abhishek Banthia
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import Cocoa
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import CoreLocation
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public struct Solar {
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/// The coordinate that is used for the calculation
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public let coordinate: CLLocationCoordinate2D
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/// The date to generate sunrise / sunset times for
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public private(set) var date: Date
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public private(set) var sunrise: Date?
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public private(set) var sunset: Date?
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public private(set) var civilSunrise: Date?
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public private(set) var civilSunset: Date?
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public private(set) var nauticalSunrise: Date?
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public private(set) var nauticalSunset: Date?
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public private(set) var astronomicalSunrise: Date?
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public private(set) var astronomicalSunset: Date?
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// MARK: Init
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public init?(for date: Date = Date(), coordinate: CLLocationCoordinate2D) {
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self.date = date
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guard CLLocationCoordinate2DIsValid(coordinate) else {
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return nil
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}
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self.coordinate = coordinate
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// Fill this Solar object with relevant data
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calculate()
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}
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// MARK: - Public functions
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/// Sets all of the Solar object's sunrise / sunset variables, if possible.
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/// - Note: Can return `nil` objects if sunrise / sunset does not occur on that day.
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public mutating func calculate() {
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sunrise = calculate(.sunrise, for: date, and: .official)
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sunset = calculate(.sunset, for: date, and: .official)
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civilSunrise = calculate(.sunrise, for: date, and: .civil)
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civilSunset = calculate(.sunset, for: date, and: .civil)
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nauticalSunrise = calculate(.sunrise, for: date, and: .nautical)
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nauticalSunset = calculate(.sunset, for: date, and: .nautical)
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astronomicalSunrise = calculate(.sunrise, for: date, and: .astronimical)
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astronomicalSunset = calculate(.sunset, for: date, and: .astronimical)
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}
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// MARK: - Private functions
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private enum SunriseSunset {
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case sunrise
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case sunset
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}
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/// Used for generating several of the possible sunrise / sunset times
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private enum Zenith: Double {
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case official = 90.83
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case civil = 96
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case nautical = 102
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case astronimical = 108
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}
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private func calculate(_ sunriseSunset: SunriseSunset, for date: Date, and zenith: Zenith) -> Date? {
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guard let utcTimezone = TimeZone(identifier: "UTC") else { return nil }
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// Get the day of the year
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var calendar = Calendar(identifier: .gregorian)
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calendar.timeZone = utcTimezone
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guard let dayInt = calendar.ordinality(of: .day, in: .year, for: date) else { return nil }
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let day = Double(dayInt)
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// Convert longitude to hour value and calculate an approx. time
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let lngHour = coordinate.longitude / 15
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let hourTime: Double = sunriseSunset == .sunrise ? 6 : 18
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let time = day + ((hourTime - lngHour) / 24)
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// Calculate the suns mean anomaly
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let meanAnomaly = (0.9856 * time) - 3.289
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// Calculate the sun's true longitude
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let subexpression1 = 1.916 * sin(meanAnomaly.degreesToRadians)
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let subexpression2 = 0.020 * sin(2 * meanAnomaly.degreesToRadians)
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var longitude = meanAnomaly + subexpression1 + subexpression2 + 282.634
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// Normalise L into [0, 360] range
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longitude = normalise(longitude, withMaximum: 360)
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// Calculate the Sun's right ascension
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var rightAscenscion = atan(0.91764 * tan(longitude.degreesToRadians)).radiansToDegrees
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// Normalise RA into [0, 360] range
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rightAscenscion = normalise(rightAscenscion, withMaximum: 360)
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// Right ascension value needs to be in the same quadrant as L...
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let leftQuadrant = floor(longitude / 90) * 90
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let rightQuadrant = floor(rightAscenscion / 90) * 90
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rightAscenscion += (leftQuadrant - rightQuadrant)
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// Convert RA into hours
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rightAscenscion /= 15
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// Calculate Sun's declination
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let sinDec = 0.39782 * sin(longitude.degreesToRadians)
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let cosDec = cos(asin(sinDec))
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// Calculate the Sun's local hour angle
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let cosH = (cos(zenith.rawValue.degreesToRadians) - (sinDec * sin(coordinate.latitude.degreesToRadians))) / (cosDec * cos(coordinate.latitude.degreesToRadians))
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// No sunrise
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guard cosH < 1 else {
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return nil
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}
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// No sunset
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guard cosH > -1 else {
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return nil
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}
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// Finish calculating H and convert into hours
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let tempH = sunriseSunset == .sunrise ? 360 - acos(cosH).radiansToDegrees : acos(cosH).radiansToDegrees
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let hours = tempH / 15.0
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// Calculate local mean time of rising
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let localMeanRisingTime = hours + rightAscenscion - (0.06571 * time) - 6.622
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// Adjust time back to UTC
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var utcCompatibleTime = localMeanRisingTime - lngHour
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// Normalise UT into [0, 24] range
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utcCompatibleTime = normalise(utcCompatibleTime, withMaximum: 24)
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// Calculate all of the sunrise's / sunset's date components
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let hour = floor(utcCompatibleTime)
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let minute = floor((utcCompatibleTime - hour) * 60.0)
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let second = (((utcCompatibleTime - hour) * 60) - minute) * 60.0
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let shouldBeYesterday = lngHour > 0 && utcCompatibleTime > 12 && sunriseSunset == .sunrise
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let shouldBeTomorrow = lngHour < 0 && utcCompatibleTime < 12 && sunriseSunset == .sunset
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let setDate: Date
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if shouldBeYesterday {
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setDate = Date(timeInterval: -(60 * 60 * 24), since: date)
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} else if shouldBeTomorrow {
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setDate = Date(timeInterval: 60 * 60 * 24, since: date)
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} else {
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setDate = date
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}
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var components = calendar.dateComponents([.day, .month, .year], from: setDate)
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components.hour = Int(hour)
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components.minute = Int(minute)
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components.second = Int(second)
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calendar.timeZone = utcTimezone
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return calendar.date(from: components)
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}
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/// Normalises a value between 0 and `maximum`, by adding or subtracting `maximum`
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private func normalise(_ value: Double, withMaximum maximum: Double) -> Double {
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var value = value
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if value < 0 {
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value += maximum
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}
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if value > maximum {
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value -= maximum
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}
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return value
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}
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}
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extension Solar {
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/// Whether the location specified by the `latitude` and `longitude` is in daytime on `date`
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/// - Complexity: O(1)
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public var isDaytime: Bool {
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guard
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let sunrise = sunrise,
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let sunset = sunset
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else {
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return false
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}
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let beginningOfDay = sunrise.timeIntervalSince1970
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let endOfDay = sunset.timeIntervalSince1970
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let currentTime = date.timeIntervalSince1970
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let isSunriseOrLater = currentTime >= beginningOfDay
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let isBeforeSunset = currentTime < endOfDay
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return isSunriseOrLater && isBeforeSunset
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}
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/// Whether the location specified by the `latitude` and `longitude` is in nighttime on `date`
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/// - Complexity: O(1)
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public var isNighttime: Bool {
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return !isDaytime
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}
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}
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// MARK: - Helper extensions
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private extension Double {
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var degreesToRadians: Double {
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return Double(self) * (Double.pi / 180.0)
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}
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var radiansToDegrees: Double {
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return (Double(self) * 180.0) / Double.pi
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}
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}
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