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//
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// QCMethod.h
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//
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// Version 1.2
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//
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// www.quartzcodeapp.com
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//
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#import "TargetConditionals.h"
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#import <QuartzCore/QuartzCore.h>
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#if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE)
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#import <UIKit/UIKit.h>
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#else
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#import <Cocoa/Cocoa.h>
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#endif
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@interface QCMethod : NSObject
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+ (CAAnimation*)reverseAnimation:(CAAnimation*)anim totalDuration:(CGFloat)totalDuration;
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+ (CAAnimationGroup*)groupAnimations:(NSArray*)animations fillMode:(NSString*)fillMode forEffectLayer:(BOOL)forEffectLayer sublayersCount:(NSInteger)count;
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+ (CAAnimationGroup*)groupAnimations:(NSArray*)animations fillMode:(NSString*)fillMode;
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+ (CGFloat)maxDurationFromAnimations:(NSArray*)anims;
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+ (CGFloat)maxDurationOfEffectAnimation:(CAAnimationGroup*)anim sublayersCount:(NSInteger)count;
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+ (void)updateValueFromAnimationsForLayers:(NSArray*)layers;
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+ (void)updateValueForAnimation:(CAAnimation*)anim theLayer:(CALayer *)layer;
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+ (void)updateValueFromPresentationLayerForAnimation:(CAAnimation*)anim theLayer:(CALayer *)layer;
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+ (void)addSublayersAnimation:(CAAnimation*)anim forKey:(NSString*)key forLayer:(CALayer*)layer;
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+ (void)addSublayersAnimationNeedReverse:(CAAnimation*)anim forKey:(NSString*)key forLayer:(CALayer*)layer reverseAnimation:(BOOL)reverse totalDuration:(CGFloat)totalDuration;
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#if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE)
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+ (UIBezierPath*)alignToBottomPath:(UIBezierPath*)path layer:(CALayer*)layer;
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+ (UIBezierPath*)offsetPath:(UIBezierPath*)path by:(CGPoint)offset;
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#else
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+ (NSBezierPath*)offsetPath:(NSBezierPath*)path by:(CGPoint)offset;
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#endif
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@end
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#if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE)
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#else
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@interface NSBezierPath (Path)
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@property (NS_NONATOMIC_IOSONLY, readonly) CGPathRef quartzPath;
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@end
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@interface NSImage (cgImage)
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@property (NS_NONATOMIC_IOSONLY, readonly) CGImageRef cgImage;
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@end
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#endif
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