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// Copyright © 2015 Abhishek Banthia
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import Foundation
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open class Repeater: Equatable {
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/// State of the timer
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///
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/// - paused: idle (never started yet or paused)
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/// - running: timer is running
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/// - executing: the observers are being executed
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/// - finished: timer lifetime is finished
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public enum State: Equatable, CustomStringConvertible {
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case paused
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case running
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case executing
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case finished
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public static func == (lhs: State, rhs: State) -> Bool {
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switch (lhs, rhs) {
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case (.paused, .paused),
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(.running, .running),
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(.executing, .executing),
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(.finished, .finished):
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return true
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default:
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return false
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}
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}
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/// Return `true` if timer is currently running, including when the observers are being executed.
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public var isRunning: Bool {
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guard self == .running || self == .executing else { return false }
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return true
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}
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/// Return `true` if the observers are being executed.
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public var isExecuting: Bool {
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guard case .executing = self else { return false }
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return true
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}
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/// Is timer finished its lifetime?
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/// It return always `false` for infinite timers.
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/// It return `true` for `.once` mode timer after the first fire,
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/// and when `.remainingIterations` is zero for `.finite` mode timers
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public var isFinished: Bool {
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guard case .finished = self else { return false }
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return true
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}
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/// State description
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public var description: String {
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switch self {
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case .paused: return "idle/paused"
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case .finished: return "finished"
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case .running: return "running"
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case .executing: return "executing"
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}
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}
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}
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/// Repeat interval
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public enum Interval {
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case nanoseconds(_: Int)
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case microseconds(_: Int)
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case milliseconds(_: Int)
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case minutes(_: Int)
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case seconds(_: Double)
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case hours(_: Int)
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case days(_: Int)
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internal var value: DispatchTimeInterval {
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switch self {
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case let .nanoseconds(value): return .nanoseconds(value)
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case let .microseconds(value): return .microseconds(value)
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case let .milliseconds(value): return .milliseconds(value)
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case let .seconds(value): return .milliseconds(Int(Double(value) * Double(1000)))
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case let .minutes(value): return .seconds(value * 60)
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case let .hours(value): return .seconds(value * 3600)
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case let .days(value): return .seconds(value * 86400)
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}
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}
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}
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/// Mode of the timer.
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///
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/// - infinite: infinite number of repeats.
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/// - finite: finite number of repeats.
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/// - once: single repeat.
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public enum Mode {
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case infinite
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case finite(_: Int)
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case once
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/// Is timer a repeating timer?
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internal var isRepeating: Bool {
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switch self {
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case .once: return false
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default: return true
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}
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}
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/// Number of repeats, if applicable. Otherwise `nil`
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public var countIterations: Int? {
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switch self {
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case let .finite(counts): return counts
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default: return nil
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}
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}
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/// Is infinite timer
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public var isInfinite: Bool {
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guard case .infinite = self else {
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return false
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}
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return true
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}
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}
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/// Handler typealias
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public typealias Observer = (Repeater) -> Void
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/// Token assigned to the observer
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public typealias ObserverToken = UInt64
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/// Current state of the timer
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public private(set) var state: State = .paused {
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didSet {
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onStateChanged?(self, state)
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}
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}
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/// Callback called to intercept state's change of the timer
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public var onStateChanged: ((_ timer: Repeater, _ state: State) -> Void)?
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/// List of the observer of the timer
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private var observers = [ObserverToken: Observer]()
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/// Next token of the timer
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private var nextObserverID: UInt64 = 0
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/// Internal GCD Timer
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private var timer: DispatchSourceTimer?
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/// Is timer a repeat timer
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public private(set) var mode: Mode
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/// Number of remaining repeats count
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public private(set) var remainingIterations: Int?
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/// Interval of the timer
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private var interval: Interval
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/// Accuracy of the timer
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private var tolerance: DispatchTimeInterval
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/// Dispatch queue parent of the timer
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private var queue: DispatchQueue?
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/// Initialize a new timer.
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///
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/// - Parameters:
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/// - interval: interval of the timer
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/// - mode: mode of the timer
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/// - tolerance: tolerance of the timer, 0 is default.
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/// - queue: queue in which the timer should be executed; if `nil` a new queue is created automatically.
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/// - observer: observer
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public init(interval: Interval, mode: Mode = .infinite, tolerance: DispatchTimeInterval = .nanoseconds(3), queue: DispatchQueue? = nil, observer: @escaping Observer) {
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self.mode = mode
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self.interval = interval
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self.tolerance = tolerance
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remainingIterations = mode.countIterations
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self.queue = (queue ?? DispatchQueue(label: "com.abhishek.Clocker"))
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timer = configureTimer()
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observe(observer)
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}
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/// Add new a listener to the timer.
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///
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/// - Parameter callback: callback to call for fire events.
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/// - Returns: token used to remove the handler
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@discardableResult
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public func observe(_ observer: @escaping Observer) -> ObserverToken {
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var (new, overflow) = nextObserverID.addingReportingOverflow(1)
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if overflow { // you need to add an incredible number of offset...sure you can't
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nextObserverID = 0
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new = 0
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}
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nextObserverID = new
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observers[new] = observer
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return new
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}
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/// Remove an observer of the timer.
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///
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/// - Parameter id: id of the observer to remove
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public func remove(observer identifier: ObserverToken) {
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observers.removeValue(forKey: identifier)
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}
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/// Remove all observers of the timer.
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///
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/// - Parameter stopTimer: `true` to also stop timer by calling `pause()` function.
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public func removeAllObservers(thenStop stopTimer: Bool = false) {
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observers.removeAll()
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if stopTimer {
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pause()
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}
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}
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/// Configure a new timer session.
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///
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/// - Returns: dispatch timer
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private func configureTimer() -> DispatchSourceTimer {
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let associatedQueue = (queue ?? DispatchQueue(label: "com.repeat.\(NSUUID().uuidString)"))
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let timer = DispatchSource.makeTimerSource(queue: associatedQueue)
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let repeatInterval = interval.value
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let deadline: DispatchTime = (DispatchTime.now() + repeatInterval)
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if mode.isRepeating {
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timer.schedule(deadline: deadline, repeating: repeatInterval, leeway: tolerance)
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} else {
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timer.schedule(deadline: deadline, leeway: tolerance)
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}
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timer.setEventHandler { [weak self] in
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if let unwrapped = self {
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unwrapped.timeFired()
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}
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}
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return timer
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}
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/// Destroy current timer
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private func destroyTimer() {
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timer?.setEventHandler(handler: nil)
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timer?.cancel()
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if state == .paused || state == .finished {
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timer?.resume()
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}
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}
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/// Create and schedule a timer that will call `handler` once after the specified time.
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///
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/// - Parameters:
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/// - interval: interval delay for single fire
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/// - queue: destination queue, if `nil` a new `DispatchQueue` is created automatically.
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/// - observer: handler to call when timer fires.
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/// - Returns: timer instance
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@discardableResult
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public class func once(after interval: Interval, queue: DispatchQueue? = nil, _ observer: @escaping Observer) -> Repeater {
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let timer = Repeater(interval: interval, mode: .once, queue: queue, observer: observer)
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timer.start()
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return timer
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}
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/// Create and schedule a timer that will fire every interval optionally by limiting the number of fires.
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///
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/// - Parameters:
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/// - interval: interval of fire
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/// - count: a non `nil` and > 0 value to limit the number of fire, `nil` to set it as infinite.
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/// - queue: destination queue, if `nil` a new `DispatchQueue` is created automatically.
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/// - handler: handler to call on fire
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/// - Returns: timer
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@discardableResult
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public class func every(_ interval: Interval, count: Int? = nil, queue: DispatchQueue? = nil, _ handler: @escaping Observer) -> Repeater {
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let mode: Mode = (count != nil ? .finite(count!) : .infinite)
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let timer = Repeater(interval: interval, mode: mode, queue: queue, observer: handler)
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timer.start()
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return timer
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}
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/// Force fire.
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///
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/// - Parameter pause: `true` to pause after fire, `false` to continue the regular firing schedule.
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public func fire(andPause pause: Bool = false) {
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timeFired()
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if pause == true {
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self.pause()
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}
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}
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/// Reset the state of the timer, optionally changing the fire interval.
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///
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/// - Parameters:
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/// - interval: new fire interval; pass `nil` to keep the latest interval set.
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/// - restart: `true` to automatically restart the timer, `false` to keep it stopped after configuration.
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public func reset(_ interval: Interval?, restart: Bool = true) {
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if state.isRunning {
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setPause(from: state)
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}
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// For finite counter we want to also reset the repeat count
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if case let .finite(count) = mode {
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self.remainingIterations = count
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}
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// Create a new instance of timer configured
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if let newInterval = interval {
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self.interval = newInterval
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} // update interval
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destroyTimer()
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timer = configureTimer()
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state = .paused
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if restart {
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timer?.resume()
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state = .running
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}
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}
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/// Start timer. If timer is already running it does nothing.
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@discardableResult
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public func start() -> Bool {
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guard state.isRunning == false else {
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return false
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}
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// If timer has not finished its lifetime we want simply
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// restart it from the current state.
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guard state.isFinished == true else {
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state = .running
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timer?.resume()
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return true
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}
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// Otherwise we need to reset the state based upon the mode
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// and start it again.
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reset(nil, restart: true)
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return true
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}
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/// Pause a running timer. If timer is paused it does nothing.
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@discardableResult
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public func pause() -> Bool {
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guard state != .paused, state != .finished else {
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return false
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}
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return setPause(from: state)
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}
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/// Pause a running timer optionally changing the state with regard to the current state.
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///
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/// - Parameters:
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/// - from: the state which the timer should only be paused if it is the current state
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/// - to: the new state to change to if the timer is paused
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/// - Returns: `true` if timer is paused
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@discardableResult
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private func setPause(from currentState: State, to newState: State = .paused) -> Bool {
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guard state == currentState else {
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return false
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}
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timer?.suspend()
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state = newState
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return true
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}
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/// Called when timer is fired
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private func timeFired() {
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state = .executing
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// dispatch to observers
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observers.values.forEach { $0(self) }
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// manage lifetime
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switch mode {
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case .once:
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// once timer's lifetime is finished after the first fire
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// you can reset it by calling `reset()` function.
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setPause(from: .executing, to: .finished)
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case .finite:
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// for finite intervals we decrement the left iterations count...
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remainingIterations! -= 1
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if remainingIterations! == 0 {
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// ...if left count is zero we just pause the timer and stop
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setPause(from: .executing, to: .finished)
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}
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case .infinite:
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// infinite timer does nothing special on the state machine
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break
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}
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}
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deinit {
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self.observers.removeAll()
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self.destroyTimer()
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}
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public static func == (lhs: Repeater, rhs: Repeater) -> Bool {
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return lhs === rhs
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}
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}
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