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295 lines
11 KiB
295 lines
11 KiB
6 years ago
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// Copyright © 2015 Abhishek Banthia
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import Cocoa
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open class AppDelegate : NSObject, NSApplicationDelegate {
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lazy private var floatingWindow: FloatingWindowController = FloatingWindowController.shared()
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lazy private var panelController: PanelController = PanelController.shared()
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private var statusBarHandler: StatusItemHandler!
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deinit {
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panelController.removeObserver(self, forKeyPath: "hasActivePanel")
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}
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private var kContextActivePanel = 0
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open override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
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if context == &kContextActivePanel {
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statusBarHandler.setHasActiveIcon(panelController.hasActivePanelGetter())
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} else if let path = keyPath, path == "values.globalPing" {
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let hotKeyCenter = PTHotKeyCenter.shared()
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// Unregister old hot key
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let oldHotKey = hotKeyCenter?.hotKey(withIdentifier: path)
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hotKeyCenter?.unregisterHotKey(oldHotKey)
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// We don't register unless there's a valid key combination
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guard let newObject = object as? NSObject, let newShortcut = newObject.value(forKeyPath: path) as? [AnyHashable: Any] else {
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return
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}
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// Register new key
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let newHotKey: PTHotKey = PTHotKey(identifier: keyPath,
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keyCombo: newShortcut,
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target: self,
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action: #selector(ping(_:)))
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hotKeyCenter?.register(newHotKey)
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}
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}
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public func applicationWillFinishLaunching(_ notification: Notification) {
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iVersion.sharedInstance().useAllAvailableLanguages = true
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iVersion.sharedInstance().verboseLogging = false
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}
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public func applicationDidFinishLaunching(_ notification: Notification) {
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// Initializing the event store takes really long
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EventCenter.sharedCenter()
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AppDefaults.initialize()
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// Check if we can show the onboarding flow!
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showOnboardingFlow()
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// Ratings Controller initialization
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RateController.applicationDidLaunch(UserDefaults.standard)
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#if RELEASE
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Crashlytics.sharedInstance().debugMode = true
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Fabric.with([Crashlytics.self])
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checkIfRunFromApplicationsFolder()
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#endif
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}
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public func applicationDockMenu(_ sender: NSApplication) -> NSMenu? {
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let menu = NSMenu(title: "Quick Access")
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Logger.log(object: ["Dock Menu Triggered": "YES"], for: "Dock Menu Triggered")
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let toggleMenuItem = NSMenuItem(title: "Toggle Panel", action: #selector(AppDelegate.togglePanel(_:)), keyEquivalent: "")
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let openPreferences = NSMenuItem(title: "Preferences", action: #selector(AppDelegate.openPreferencesWindow), keyEquivalent: ",")
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[toggleMenuItem, openPreferences].forEach {
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$0.isEnabled = true
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menu.addItem($0)
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}
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return menu
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}
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@objc private func openPreferencesWindow() {
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let displayMode = UserDefaults.standard.integer(forKey: CLShowAppInForeground)
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if displayMode == 1 {
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let floatingWindow = FloatingWindowController.shared()
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floatingWindow.openPreferences(NSButton())
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} else {
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let panelController = PanelController.shared()
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panelController.openPreferences(NSButton())
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}
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}
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private lazy var controller: OnboardingController? = {
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let s = NSStoryboard(name: NSStoryboard.Name("Onboarding"), bundle: nil)
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return s.instantiateController(withIdentifier: NSStoryboard.SceneIdentifier("onboardingFlow")) as? OnboardingController
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}()
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private func showOnboardingFlow() {
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let shouldLaunchOnboarding = (DataStore.shared().retrieve(key: CLShowOnboardingFlow) == nil && DataStore.shared().timezones().isEmpty) || (ProcessInfo.processInfo.arguments.contains(CLOnboaringTestsLaunchArgument))
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shouldLaunchOnboarding ? controller?.launch() : continueUsually()
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}
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func continueUsually() {
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// Check if another instance of the app is already running. If so, then stop this one.
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checkIfAppIsAlreadyOpen()
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// Make sure the old models are not used anymore
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TimezoneData.convert()
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// Install the menubar item!
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statusBarHandler = StatusItemHandler()
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if UserDefaults.standard.object(forKey: CLInstallHomeIndicatorObject) == nil {
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fetchLocalTimezone()
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UserDefaults.standard.set(1, forKey: CLInstallHomeIndicatorObject)
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}
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if ProcessInfo.processInfo.arguments.contains(CLUITestingLaunchArgument) {
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RateController.setPreviewMode(true)
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}
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UserDefaults.standard.register(defaults: ["NSApplicationCrashOnExceptions": true])
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assignShortcut()
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panelController.addObserver(self,
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forKeyPath: "hasActivePanel",
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options: [.new],
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context: &kContextActivePanel)
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let defaults = UserDefaults.standard
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setActivationPolicy()
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// Set the display mode default as panel!
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if let displayMode = defaults.object(forKey: CLShowAppInForeground) as? NSNumber, displayMode.intValue == 1 {
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showFloatingWindow()
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} else if let displayMode = defaults.object(forKey: CLShowAppInForeground) as? Int, displayMode == 1 {
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showFloatingWindow()
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}
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}
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// Should we have a dock icon or just stay in the menubar?
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private func setActivationPolicy() {
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let defaults = UserDefaults.standard
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let activationPolicy: NSApplication.ActivationPolicy = defaults.integer(forKey: CLAppDislayOptions) == 0 ? .accessory : .regular
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NSApp.setActivationPolicy(activationPolicy)
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}
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private func checkIfAppIsAlreadyOpen() {
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guard let bundleID = Bundle.main.bundleIdentifier else {
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return
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}
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let apps = NSRunningApplication.runningApplications(withBundleIdentifier: bundleID)
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if apps.count > 1 {
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let currentApplication = NSRunningApplication.current
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for app in apps where app != currentApplication {
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app.terminate()
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}
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}
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}
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private func showAppAlreadyOpenMessage() {
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showAlert(message: "An instance of Clocker is already open 😅",
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informativeText: "This instance of Clocker will terminate now.",
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buttonTitle: "Close")
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}
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private func showAlert(message: String, informativeText: String, buttonTitle: String) {
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NSApplication.shared.activate(ignoringOtherApps: true)
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let alert = NSAlert()
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alert.messageText = message
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alert.informativeText = informativeText
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alert.addButton(withTitle: buttonTitle)
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alert.runModal()
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}
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private func fetchLocalTimezone() {
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let identifier = TimeZone.autoupdatingCurrent.identifier
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let currentTimezone = TimezoneData()
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currentTimezone.timezoneID = identifier
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currentTimezone.setLabel(identifier)
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currentTimezone.formattedAddress = identifier
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currentTimezone.isSystemTimezone = true
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currentTimezone.placeID = "Home"
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let operations = TimezoneDataOperations(with: currentTimezone)
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operations.saveObject(at: 0)
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// Retrieve Location
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// retrieveLatestLocation()
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}
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@IBAction func ping(_ sender: Any) {
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togglePanel(sender)
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}
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private func retrieveLatestLocation() {
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let locationController = LocationController.sharedController()
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locationController.determineAndRequestLocationAuthorization()
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}
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private func showFloatingWindow() {
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// Display the Floating Window!
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floatingWindow.showWindow(nil)
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floatingWindow.updateTableContent()
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floatingWindow.startWindowTimer()
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NSApp.activate(ignoringOtherApps: true)
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}
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private func assignShortcut() {
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NSUserDefaultsController.shared.addObserver(self,
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forKeyPath: "values.globalPing",
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options: [.initial, .new],
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context: nil)
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}
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private func checkIfRunFromApplicationsFolder() {
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if let shortCircuit = UserDefaults.standard.object(forKey: "AllowOutsideApplicationsFolder") as? Bool, shortCircuit == true {
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return
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}
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let bundlePath = Bundle.main.bundlePath
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let applicationDirectory = NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.applicationDirectory,
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FileManager.SearchPathDomainMask.localDomainMask,
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true)
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for appDir in applicationDirectory {
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if bundlePath.hasPrefix(appDir) {
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return
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}
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}
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// Clocker is installed out of Applications directory
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// This breaks start at login! Time to show an alert and terminate
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showAlert(message: "Move Clocker to the Applications folder",
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informativeText: "Clocker must be run from the Applications folder in order to work properly.\n\nPlease quit Clocker, move it to the Applications folder, and relaunch. Current folder: \(applicationDirectory)",
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buttonTitle: "Quit")
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// Terminate
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NSApp.terminate(nil)
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}
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@IBAction open func togglePanel(_ sender: Any) {
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let displayMode = UserDefaults.standard.integer(forKey: CLShowAppInForeground)
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if displayMode == 1 {
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floatingWindow.showWindow(nil)
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floatingWindow.updateTableContent()
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floatingWindow.startWindowTimer()
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} else {
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panelController.showWindow(nil)
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panelController.setActivePanel(newValue: !panelController.hasActivePanelGetter())
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}
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NSApp.activate(ignoringOtherApps: true)
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}
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open func setupFloatingWindow() {
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showFloatingWindow()
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}
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open func closeFloatingWindow() {
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floatingWindow.window?.close()
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}
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func statusItemForPanel() -> StatusItemHandler {
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return statusBarHandler
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}
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open func setPanelDefaults() {
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panelController.updateDefaultPreferences()
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}
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open func setupMenubarTimer() {
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statusBarHandler.setupStatusItem()
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}
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open func invalidateMenubarTimer(_ showIcon: Bool) {
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statusBarHandler.invalidateTimer(showIcon: showIcon, isSyncing: true)
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}
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}
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