// Copyright © 2015 Abhishek Banthia import Cocoa struct BackgroundPanelConstants { static let kArrowHeight: CGFloat = 8 static let kCornerRadius: CGFloat = 8 static let kBorderWidth: CGFloat = 1 } class BackgroundPanelView: NSView { private var arrowX: CGFloat = -1 private var trackingArea: NSTrackingArea? override func draw(_ dirtyRect: NSRect) { super.draw(dirtyRect) NSColor.clear.set() bounds.fill(using: .copy) var rect = bounds.insetBy(dx: 1, dy: 0) rect.origin.y = BackgroundPanelConstants.kBorderWidth rect.size.height -= (BackgroundPanelConstants.kArrowHeight + (2 * BackgroundPanelConstants.kBorderWidth)) let rectPath = NSBezierPath(roundedRect: rect, xRadius: BackgroundPanelConstants.kCornerRadius, yRadius: BackgroundPanelConstants.kCornerRadius) // Append the arrow to the body if its right ege is inside // the right edge of the body (taking into account the corner // radius). let curveOffset: CGFloat = 5 let arrowMidX = frame.midX let arrowRightEdge = arrowMidX + curveOffset + BackgroundPanelConstants.kArrowHeight let bodyRightEdge = rect.maxX - BackgroundPanelConstants.kCornerRadius if arrowRightEdge < bodyRightEdge { let arrowPath = NSBezierPath() let xOrdinate = arrowMidX - BackgroundPanelConstants.kArrowHeight - curveOffset let yOrdinate = frame.height - BackgroundPanelConstants.kArrowHeight - BackgroundPanelConstants.kBorderWidth arrowPath.move(to: NSPoint(x: xOrdinate, y: yOrdinate)) arrowPath.relativeCurve(to: NSPoint(x: BackgroundPanelConstants.kArrowHeight + curveOffset, y: BackgroundPanelConstants.kBorderWidth), controlPoint1: NSPoint(x: curveOffset, y: 0), controlPoint2: NSPoint(x: BackgroundPanelConstants.kArrowHeight, y: BackgroundPanelConstants.kArrowHeight)) } Themer.shared().mainBackgroundColor().setFill() rectPath.lineWidth = 2 * BackgroundPanelConstants.kBorderWidth rectPath.stroke() rectPath.fill() } override var allowsVibrancy: Bool { return true } @objc func setArrowX(value: CGFloat) { arrowX = value setNeedsDisplay(bounds) } }