/* * Copyright (c) 2000, 2001, 2003-2009, 2015 Apple Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ #ifndef _SCNETWORK_H #define _SCNETWORK_H #include #include #include #include #include CF_IMPLICIT_BRIDGING_ENABLED CF_ASSUME_NONNULL_BEGIN /*! @header SCNetwork @discussion The SCNetwork API contains functions an application can use to determine remote host reachability and notify the system of configuration changes. The two SCNetworkCheckReachability functions allow an application to determine the status of the system's current network configuration and the reachability of a target host or address. "Reachability" reflects whether a data packet, sent by an application into the network stack, can leave the local computer. Note that reachability does not guarantee that the data packet will actually be received by the host. */ /*! @enum SCNetworkConnectionFlags @discussion Flags that indicate whether the specified network nodename or address is reachable, whether a connection is required, and whether some user intervention may be required when establishing a connection. Note: the SCNetworkConnection flags have been deprecated in favor of the newer SCNetworkReachability flags defined in SCNetworkReachability.h. @constant kSCNetworkFlagsTransientConnection This flag indicates that the specified nodename or address can be reached via a transient connection, such as PPP. @constant kSCNetworkFlagsReachable This flag indicates that the specified nodename or address can be reached using the current network configuration. @constant kSCNetworkFlagsConnectionRequired This flag indicates that the specified nodename or address can be reached using the current network configuration, but a connection must first be established. As an example, this status would be returned for a dialup connection that was not currently active, but could handle network traffic for the target system. @constant kSCNetworkFlagsConnectionAutomatic This flag indicates that the specified nodename or address can be reached using the current network configuration, but a connection must first be established. Any traffic directed to the specified name or address will initiate the connection. @constant kSCNetworkFlagsInterventionRequired This flag indicates that the specified nodename or address can be reached using the current network configuration, but a connection must first be established. In addition, some form of user intervention will be required to establish this connection, such as providing a password, an authentication token, etc. Note: At the present time, this flag will only be returned in the case where you have a dial-on-traffic configuration (ConnectionAutomatic), where an attempt to connect has already been made, and where some error (e.g. no dial tone, no answer, bad password, ...) was encountered during the automatic connection attempt. In this case the PPP controller will stop attempting to establish a connection until the user has intervened. @constant kSCNetworkFlagsIsLocalAddress This flag indicates that the specified nodename or address is one associated with a network interface on the current system. @constant kSCNetworkFlagsIsDirect This flag indicates that network traffic to the specified nodename or address will not go through a gateway, but is routed directly to one of the interfaces in the system. */ enum { kSCNetworkFlagsTransientConnection = 1<<0, kSCNetworkFlagsReachable = 1<<1, kSCNetworkFlagsConnectionRequired = 1<<2, kSCNetworkFlagsConnectionAutomatic = 1<<3, kSCNetworkFlagsInterventionRequired = 1<<4, kSCNetworkFlagsIsLocalAddress = 1<<16, kSCNetworkFlagsIsDirect = 1<<17, }; typedef uint32_t SCNetworkConnectionFlags; __BEGIN_DECLS /*! @function SCNetworkCheckReachabilityByAddress @discussion Determines if the given network address is reachable using the current network configuration. Note: this API has been deprecated but you can get equivalent results with :
	SCNetworkReachabiltyRef   target;
	SCNetworkReachabiltyFlags flags = 0;
	Boolean                   ok;

	target = SCNetworkReachabilityCreateWithAddress(NULL, address);
	ok = SCNetworkReachabilityGetFlags(target, &flags);
	CFRelease(target);
@param address The network address of the desired host. @param addrlen The length, in bytes, of the address. @param flags A pointer to memory that will be filled with a set of SCNetworkConnectionFlags detailing the reachability of the specified address. @result Returns TRUE if the network connection flags are valid; FALSE if the status could not be determined. */ Boolean SCNetworkCheckReachabilityByAddress ( const struct sockaddr *address, socklen_t addrlen, SCNetworkConnectionFlags *flags ) __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_1,__MAC_10_6,__IPHONE_NA,__IPHONE_NA); /*! @function SCNetworkCheckReachabilityByName @discussion Determines if the given network host or node name is reachable using the current network configuration. Note: this API has been deprecated but you can get equivalent results with :
	SCNetworkReachabilityRef   target;
	SCNetworkReachabilityFlags flags = 0;
	Boolean                   ok;

	target = SCNetworkReachabilityCreateWithName(NULL, name);
	ok = SCNetworkReachabilityGetFlags(target, &flags);
	CFRelease(target);
@param nodename The node name of the desired host. This name would be the same as that passed to the gethostbyname(3) or getaddrinfo(3) functions. @param flags A pointer to memory that will be filled with a set of SCNetworkConnectionFlags detailing the reachability of the specified node name. @result Returns TRUE if the network connection flags are valid; FALSE if the status could not be determined. */ Boolean SCNetworkCheckReachabilityByName ( const char *nodename, SCNetworkConnectionFlags *flags ) __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_1,__MAC_10_6,__IPHONE_NA,__IPHONE_NA); /*! @function SCNetworkInterfaceRefreshConfiguration @discussion Sends a notification to interested configuration agents to have them immediately retry their configuration over a particular network interface. Note: This function must be invoked by root (uid == 0). @param ifName The BSD name of the network interface, such as CFSTR("en0"). @result Returns TRUE if the notification was sent; FALSE otherwise. @deprecated in version 10.4. Replaced with SCNetworkInterfaceForceConfigurationRefresh. */ Boolean SCNetworkInterfaceRefreshConfiguration ( CFStringRef ifName ) __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_1,__MAC_10_5,__IPHONE_NA,__IPHONE_NA); __END_DECLS CF_ASSUME_NONNULL_END CF_IMPLICIT_BRIDGING_DISABLED #endif /* _SCNETWORK_H */