// // QCMethod.h // // Version 1.2 // // www.quartzcodeapp.com // #import "TargetConditionals.h" #import #if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE) #import #else #import #endif @interface QCMethod : NSObject + (CAAnimation*)reverseAnimation:(CAAnimation*)anim totalDuration:(CGFloat)totalDuration; + (CAAnimationGroup*)groupAnimations:(NSArray*)animations fillMode:(NSString*)fillMode forEffectLayer:(BOOL)forEffectLayer sublayersCount:(NSInteger)count; + (CAAnimationGroup*)groupAnimations:(NSArray*)animations fillMode:(NSString*)fillMode; + (CGFloat)maxDurationFromAnimations:(NSArray*)anims; + (CGFloat)maxDurationOfEffectAnimation:(CAAnimationGroup*)anim sublayersCount:(NSInteger)count; + (void)updateValueFromAnimationsForLayers:(NSArray*)layers; + (void)updateValueForAnimation:(CAAnimation*)anim theLayer:(CALayer *)layer; + (void)updateValueFromPresentationLayerForAnimation:(CAAnimation*)anim theLayer:(CALayer *)layer; + (void)addSublayersAnimation:(CAAnimation*)anim forKey:(NSString*)key forLayer:(CALayer*)layer; + (void)addSublayersAnimationNeedReverse:(CAAnimation*)anim forKey:(NSString*)key forLayer:(CALayer*)layer reverseAnimation:(BOOL)reverse totalDuration:(CGFloat)totalDuration; #if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE) + (UIBezierPath*)alignToBottomPath:(UIBezierPath*)path layer:(CALayer*)layer; + (UIBezierPath*)offsetPath:(UIBezierPath*)path by:(CGPoint)offset; #else + (NSBezierPath*)offsetPath:(NSBezierPath*)path by:(CGPoint)offset; #endif @end #if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE) #else @interface NSBezierPath (Path) - (CGPathRef)quartzPath; @end @interface NSImage (cgImage) -(CGImageRef)cgImage; @end #endif