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/*
* Copyright (c) 2003-2006, 2008-2010, 2015 Apple Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#ifndef _SCNETWORKCONNECTION_H
#define _SCNETWORKCONNECTION_H
#include <Availability.h>
#include <TargetConditionals.h>
#include <sys/cdefs.h>
#include <dispatch/dispatch.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <CoreFoundation/CoreFoundation.h>
#include <SystemConfiguration/SystemConfiguration.h>
CF_IMPLICIT_BRIDGING_ENABLED
CF_ASSUME_NONNULL_BEGIN
/*!
@header SCNetworkConnection
@discussion The SCNetworkConnection API contains functions that allow
an application to control connection-oriented services defined
in the system and get connection-status information.
The functions in the SCNetworkConnection API allow you to
control and get information about existing services only.
If you need to create, change, or remove services, you
should use the SCNetworkConfiguration API instead.
Note: Currently, only PPP services can be controlled.
*/
/*!
@typedef SCNetworkConnectionRef
@discussion This is the handle to manage a connection-oriented service.
*/
typedef const struct CF_BRIDGED_TYPE(id) __SCNetworkConnection * SCNetworkConnectionRef;
/*!
@typedef SCNetworkConnectionContext
@discussion Structure containing user-specified data and callbacks
for a SCNetworkConnection.
@field version The version number of the structure type being passed
in as a parameter to the SCNetworkConnectionCreateWithServiceID
function. This structure is version 0.
@field info A C pointer to a user-specified block of data.
@field retain The callback used to add a retain for the info field.
If this parameter is not a pointer to a function of the correct
prototype, the behavior is undefined. The value may be NULL.
@field release The calllback used to remove a retain previously added
for the info field. If this parameter is not a pointer to a
function of the correct prototype, the behavior is undefined.
The value may be NULL.
@field copyDescription The callback used to provide a description of
the info field.
*/
typedef struct {
CFIndex version;
void * __nullable info;
const void * __nonnull (* __nullable retain)(const void *info);
void (* __nullable release)(const void *info);
CFStringRef __nonnull (* __nullable copyDescription)(const void *info);
} SCNetworkConnectionContext;
/*!
@enum SCNetworkConnectionStatus
@discussion Status of the network connection.
This status is intended to be generic and high level.
An extended status, specific to the type of network
connection is also available for applications that
need additonal information.
@constant kSCNetworkConnectionInvalid
The network connection refers to an invalid service.
@constant kSCNetworkConnectionDisconnected
The network connection is disconnected.
@constant kSCNetworkConnectionConnecting
The network connection is connecting.
@constant kSCNetworkConnectionConnected
The network connection is connected.
@constant kSCNetworkConnectionDisconnecting
The network connection is disconnecting.
*/
typedef CF_ENUM(int32_t, SCNetworkConnectionStatus) {
kSCNetworkConnectionInvalid = -1,
kSCNetworkConnectionDisconnected = 0,
kSCNetworkConnectionConnecting = 1,
kSCNetworkConnectionConnected = 2,
kSCNetworkConnectionDisconnecting = 3
};
/*!
@enum SCNetworkConnectionPPPStatus
@discussion PPP-specific status of the network connection.
This status is returned as part of the extended information
for a PPP service.
Note: additional status might be returned in the future.
Your application should be prepared to receive an unknown value.
@constant kSCNetworkConnectionPPPDisconnected
PPP is disconnected.
@constant kSCNetworkConnectionPPPInitializing
PPP is initializing.
@constant kSCNetworkConnectionPPPConnectingLink
PPP is connecting the lower connection layer (for example,
the modem is dialing out).
@constant kSCNetworkConnectionPPPDialOnTraffic
PPP is waiting for networking traffic to automatically
establish the connection.
@constant kSCNetworkConnectionPPPNegotiatingLink
The PPP lower layer is connected and PPP is negotiating the
link layer (LCP protocol).
@constant kSCNetworkConnectionPPPAuthenticating
PPP is authenticating to the server (PAP, CHAP, MS-CHAP or
EAP protocols).
@constant kSCNetworkConnectionPPPWaitingForCallBack
PPP is waiting for the server to call back.
@constant kSCNetworkConnectionPPPNegotiatingNetwork
PPP is now authenticated and negotiating the networking
layer (IPCP or IPv6CP protocols)
@constant kSCNetworkConnectionPPPConnected
PPP is now fully connected for at least one networking layer.
Additional networking protocol might still be negotiating.
@constant kSCNetworkConnectionPPPTerminating
PPP networking and link protocols are terminating.
@constant kSCNetworkConnectionPPPDisconnectingLink
PPP is disconnecting the lower level (for example, the modem
is hanging up).
@constant kSCNetworkConnectionPPPHoldingLinkOff
PPP is disconnected and maintaining the link temporarily off.
@constant kSCNetworkConnectionPPPSuspended
PPP is suspended as a result of the suspend command (for
example, when a V.92 Modem is On Hold).
@constant kSCNetworkConnectionPPPWaitingForRedial
PPP has found a busy server and is waiting for redial.
*/
typedef CF_ENUM(int32_t, SCNetworkConnectionPPPStatus) {
kSCNetworkConnectionPPPDisconnected = 0,
kSCNetworkConnectionPPPInitializing = 1,
kSCNetworkConnectionPPPConnectingLink = 2,
kSCNetworkConnectionPPPDialOnTraffic = 3,
kSCNetworkConnectionPPPNegotiatingLink = 4,
kSCNetworkConnectionPPPAuthenticating = 5,
kSCNetworkConnectionPPPWaitingForCallBack = 6,
kSCNetworkConnectionPPPNegotiatingNetwork = 7,
kSCNetworkConnectionPPPConnected = 8,
kSCNetworkConnectionPPPTerminating = 9,
kSCNetworkConnectionPPPDisconnectingLink = 10,
kSCNetworkConnectionPPPHoldingLinkOff = 11,
kSCNetworkConnectionPPPSuspended = 12,
kSCNetworkConnectionPPPWaitingForRedial = 13
};
/*!
@typedef SCNetworkConnectionCallBack
@discussion Type of the callback function used when a
status event is delivered.
@param status The connection status.
@param connection The connection reference.
@param info Application-specific information.
*/
typedef void (*SCNetworkConnectionCallBack) (
SCNetworkConnectionRef connection,
SCNetworkConnectionStatus status,
void * __nullable info
);
/*
Keys for the statistics dictionary
*/
#define kSCNetworkConnectionBytesIn CFSTR("BytesIn") /* CFNumber */
#define kSCNetworkConnectionBytesOut CFSTR("BytesOut") /* CFNumber */
#define kSCNetworkConnectionPacketsIn CFSTR("PacketsIn") /* CFNumber */
#define kSCNetworkConnectionPacketsOut CFSTR("PacketsOut") /* CFNumber */
#define kSCNetworkConnectionErrorsIn CFSTR("ErrorsIn") /* CFNumber */
#define kSCNetworkConnectionErrorsOut CFSTR("ErrorsOut") /* CFNumber */
/*
Keys for the SCNetworkConnectionCopyUserPreferences() "selectionOptions"
dictionary
*/
/*!
@define kSCNetworkConnectionSelectionOptionOnDemandHostName
@discussion A host name that will be used to select the
"best" SCNetworkConnection.
*/
#define kSCNetworkConnectionSelectionOptionOnDemandHostName CFSTR("OnDemandHostName") // CFString
// __OSX_AVAILABLE_STARTING(__MAC_10_6,__IPHONE_NA)
/*!
@define kSCNetworkConnectionSelectionOptionOnDemandRetry
@discussion A boolean value used to indicate whether a DNS query has
already been issued for the specified OnDemand host name.
*/
#define kSCNetworkConnectionSelectionOptionOnDemandRetry CFSTR("OnDemandRetry") // CFBoolean
// __OSX_AVAILABLE_STARTING(__MAC_10_6,__IPHONE_NA)
__BEGIN_DECLS
/*!
@function SCNetworkConnectionGetTypeID
@discussion Returns the type identifier of all SCNetworkConnection
instances.
*/
CFTypeID
SCNetworkConnectionGetTypeID (void) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionCopyUserPreferences
@discussion Provides the default service ID and a dictionary of user
options for the connection. Applications can use the
returned serviceID and userOptions values to open a
connection on the fly.
@param selectionOptions Currently unimplemented. Pass NULL for this
version.
@param serviceID Reference to the default serviceID for starting
connections, this value will be returned by the function.
@param userOptions Reference to default userOptions for starting
connections, this will be returned by the function.
@result Returns TRUE if there is a valid service to dial;
FALSE if the function was unable to retrieve a service to dial.
*/
Boolean
SCNetworkConnectionCopyUserPreferences (
CFDictionaryRef __nullable selectionOptions,
CFStringRef __nonnull * __nullable serviceID,
CFDictionaryRef __nonnull * __nullable userOptions
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionCreateWithServiceID
@discussion Creates a new connection reference to use for getting
the status or for connecting or disconnecting the associated
service.
@param allocator The CFAllocator that should be used to allocate
memory for the connection structure. This parameter may be
NULL in which case the current default CFAllocator is used.
If this reference is not a valid CFAllocator, the behavior
is undefined.
@param serviceID A string that defines the service identifier
of the connection. Service identifiers uniquely identify
services in the system configuration database.
@param callout The function to be called when the status
of the connection changes. If this parameter is NULL, the
application will not receive notifications of status change
and will need to poll for updates.
@param context The SCNetworkConnectionContext associated with the
callout.
@result Returns a reference to the new SCNetworkConnection.
*/
SCNetworkConnectionRef __nullable
SCNetworkConnectionCreateWithServiceID (
CFAllocatorRef __nullable allocator,
CFStringRef serviceID,
SCNetworkConnectionCallBack __nullable callout,
SCNetworkConnectionContext * __nullable context
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionCopyServiceID
@discussion Returns the service ID associated with the SCNetworkConnection.
@param connection The SCNetworkConnection to obtain status from.
@result Returns the service ID associated with the SCNetworkConnection.
*/
CFStringRef __nullable
SCNetworkConnectionCopyServiceID (
SCNetworkConnectionRef connection
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionGetStatus
@discussion Returns the status of the SCNetworkConnection.
A status is one of the following values:
<pre>
@textblock
&#32
kSCNetworkConnectionInvalid
kSCNetworkConnectionDisconnected
kSCNetworkConnectionConnecting
kSCNetworkConnectionDisconnecting
kSCNetworkConnectionConnected
@/textblock
</pre>
@param connection The SCNetworkConnection to obtain status from.
@result Returns the status value.
*/
SCNetworkConnectionStatus
SCNetworkConnectionGetStatus (
SCNetworkConnectionRef connection
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionCopyExtendedStatus
@discussion Returns the extended status of the connection.
An extended status dictionary contains specific dictionaries
describing the status for each subcomponent of the service.
For example, a status dictionary will contain the following
sub-dictionaries, keys, and values:
<pre>
@textblock
&#32
IPv4 : Addresses : the assigned IP address.
&#32
PPP : Status : the PPP-specific status of type
SCNetworkConnectionPPPStatus.
&#32
LastCause : Available when the status is "Disconnected"
and contains the last error associated with
connecting or disconnecting.
&#32
ConnectTime : the time when the connection was
established.
&#32
Modem : ConnectSpeed : the speed of the modem connection
in bits/second.
&#32
IPSec : Status : the IPSec-specific status of type
SCNetworkConnectionIPSecStatus
&#32
ConnectTime : the time when the connection was
established.
@/textblock
</pre>
Other dictionaries could be present for PPPoE, PPTP, and L2TP.
The status dictionary may be extended in the future to contain
additional information.
@param connection The SCNetworkConnection to obtain status from.
@result Returns the status dictionary.
If NULL is returned, the error can be retrieved using the SCError function.
*/
CFDictionaryRef __nullable
SCNetworkConnectionCopyExtendedStatus (
SCNetworkConnectionRef connection
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionCopyStatistics
@discussion Returns the statistics of the SCNetworkConnection.
A statistic dictionary contains specific dictionaries
with statistics for each subcomponent of the service.
For example, a statistics dictionary will contain the following
sub-dictionaries, keys, and values:
<pre>
@textblock
&#32
PPP : BytesIn :
PPP : BytesOut : Contains the number of bytes going up into
(or coming out of) the network stack for
any networking protocol without the PPP
headers and trailers.
&#32
PPP : PacketsIn :
PPP : PacketsOut : Contains the number of packets going up into
(or coming out of) the network stack for
any networking protocol without the PPP
headers and trailers.
&#32
PPP : ErrorsIn :
PPP : ErrorsOut : Contains the number of errors going up into
(or coming out of) the network stack for
any networking protocol without the PPP
headers and trailers.
@/textblock
</pre>
The statistics dictionary may be extended in the future to
contain additional information.
@param connection The SCNetworkConnection to obtained statistics from.
@result Returns the statistics dictionary.
If NULL is returned, the error can be retrieved using the SCError function.
*/
CFDictionaryRef __nullable
SCNetworkConnectionCopyStatistics (
SCNetworkConnectionRef connection
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionStart
@discussion Starts the connection for the SCNetworkConnection.
The connection process is asynchronous and the function will
return immediately. The connection status can be obtained
by polling or by callback. The connection is made with the
default settings from the administrator. Some of the settings
can be overridden for the duration of the connection. These
are specified in an options dictionary. The options dictionary
uses the same format as a network service defined in the system
configuration preferences schema.
Note: Starting and stopping of connections is implicitly
arbitrated. Calling SCNetworkConnectionStart on a connection
already started will indicate that the application has
interest in the connection and it shouldn't be stopped by
anyone else.
@param connection The SCNetworkConnection to start.
@param userOptions The options dictionary to start the connection with.
If userOptions is NULL, the default settings will be used.
If userOptions are specified, they must be in the same format
as network services stored in the system configuration
preferences schema. The options will override the default
settings defined for the service.
For security reasons, not all options can be overridden; the
appropriate merging of all settings will be done before the
connection is established, and inappropriate options will be
ignored.
@param linger This parameter indicates whether or not the connection
can stay around when the application no longer has interest
in it. A typical application should pass FALSE, and the
connection will be automatically stopped when the reference
is released or if the application quits. If the application
passes TRUE, the application can release the reference or
exit and the connection will be maintained until a timeout
event, until a specific stop request occurs, or until an
error is encountered.
@result Returns TRUE if the connection was correctly started (the
actual connection is not established yet, and the connection
status needs to be periodically checked); FALSE if the
connection request was not started. The error must be
retrieved from the SCError function.
*/
Boolean
SCNetworkConnectionStart (
SCNetworkConnectionRef connection,
CFDictionaryRef __nullable userOptions,
Boolean linger
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionStop
@discussion Stops the connection for the SCNetworkConnection.
The disconnection process is asynchronous and the function
will return immediately. The connection status can be
obtained by polling or by callback. This function performs
an arbitrated stop of the connection. If several applications
have marked their interest in the connection, by calling
SCNetworkConnectionStart, the call will succeed but the
actual connection will be maintained until the last interested
application calls SCNetworkConnectionStop.
In certain cases, you might want to stop the connection anyway.
In these cases, you set the forceDisconnect argument to TRUE.
@param connection The SCNetworkConnection to stop.
@result Returns TRUE if the disconnection request succeeded;
FALSE if the disconnection request failed.
The error must be retrieved from the SCError function.
*/
Boolean
SCNetworkConnectionStop (
SCNetworkConnectionRef connection,
Boolean forceDisconnect
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionCopyUserOptions
@discussion Copies the user options used to start the connection.
This is a mechanism a client can use to retrieve the user options
previously passed to the SCNetworkConnectionStart function.
@param connection The SCNetworkConnection to obtain options from.
@result Returns the service dictionary containing the connection options.
The dictionary can be empty if no user options were used.
If NULL is returned, the error can be retrieved using the SCError function.
*/
CFDictionaryRef __nullable
SCNetworkConnectionCopyUserOptions (
SCNetworkConnectionRef connection
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionScheduleWithRunLoop
@discussion Schedules a connection with the run loop.
@param connection The SCNetworkConnection to schedule.
@param runLoop The run loop to schedule with.
@param runLoopMode The run loop mode.
@result Returns TRUE if the connection is scheduled successfully;
FALSE if the scheduling failed.
The error can be retrieved using the SCError function.
*/
Boolean
SCNetworkConnectionScheduleWithRunLoop (
SCNetworkConnectionRef connection,
CFRunLoopRef runLoop,
CFStringRef runLoopMode
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionUnscheduleFromRunLoop
@discussion Unschedules a connection from the run loop.
@param connection The SCNetworkConnection to unschedule.
@param runLoop The run loop to unschedule from.
@param runLoopMode The run loop mode.
@result Returns TRUE if the connection is unscheduled successfully;
FALSE if the unscheduling failed.
The error can be retrieved using the SCError function.
*/
Boolean
SCNetworkConnectionUnscheduleFromRunLoop (
SCNetworkConnectionRef connection,
CFRunLoopRef runLoop,
CFStringRef runLoopMode
) __OSX_AVAILABLE_STARTING(__MAC_10_3,__IPHONE_NA);
/*!
@function SCNetworkConnectionSetDispatchQueue
@discussion Caller provides a dispatch queue on which the callback contained in connection will run.
@param connection The SCNetworkConnection to notify.
@param queue The libdispatch queue to run the callback on.
Pass NULL to disable notifications, and release queue.
@result Returns TRUE if the notifications have been enabled/disabled as desired;
FALSE if not.
The error can be retrieved using the SCError function.
*/
Boolean
SCNetworkConnectionSetDispatchQueue (
SCNetworkConnectionRef connection,
dispatch_queue_t __nullable queue
) __OSX_AVAILABLE_STARTING(__MAC_10_6,__IPHONE_NA);
__END_DECLS
CF_ASSUME_NONNULL_END
CF_IMPLICIT_BRIDGING_DISABLED
#endif /* _SCNETWORKCONNECTION_H */