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//
// QCMethod.h
//
// Version 1.2
//
// www.quartzcodeapp.com
//
#import "TargetConditionals.h"
#import <QuartzCore/QuartzCore.h>
#if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE)
#import <UIKit/UIKit.h>
#else
#import <Cocoa/Cocoa.h>
#endif
@interface QCMethod : NSObject
+ (CAAnimation*)reverseAnimation:(CAAnimation*)anim totalDuration:(CGFloat)totalDuration;
+ (CAAnimationGroup*)groupAnimations:(NSArray*)animations fillMode:(NSString*)fillMode forEffectLayer:(BOOL)forEffectLayer sublayersCount:(NSInteger)count;
+ (CAAnimationGroup*)groupAnimations:(NSArray*)animations fillMode:(NSString*)fillMode;
+ (CGFloat)maxDurationFromAnimations:(NSArray*)anims;
+ (CGFloat)maxDurationOfEffectAnimation:(CAAnimationGroup*)anim sublayersCount:(NSInteger)count;
+ (void)updateValueFromAnimationsForLayers:(NSArray*)layers;
+ (void)updateValueForAnimation:(CAAnimation*)anim theLayer:(CALayer *)layer;
+ (void)updateValueFromPresentationLayerForAnimation:(CAAnimation*)anim theLayer:(CALayer *)layer;
+ (void)addSublayersAnimation:(CAAnimation*)anim forKey:(NSString*)key forLayer:(CALayer*)layer;
+ (void)addSublayersAnimationNeedReverse:(CAAnimation*)anim forKey:(NSString*)key forLayer:(CALayer*)layer reverseAnimation:(BOOL)reverse totalDuration:(CGFloat)totalDuration;
#if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE)
+ (UIBezierPath*)alignToBottomPath:(UIBezierPath*)path layer:(CALayer*)layer;
+ (UIBezierPath*)offsetPath:(UIBezierPath*)path by:(CGPoint)offset;
#else
+ (NSBezierPath*)offsetPath:(NSBezierPath*)path by:(CGPoint)offset;
#endif
@end
#if (TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE)
#else
@interface NSBezierPath (Path)
- (CGPathRef)quartzPath;
@end
@interface NSImage (cgImage)
-(CGImageRef)cgImage;
@end
#endif