Python to generate nice looking SVG graph http://pygal.org/
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# -*- coding: utf-8 -*-
# This file is part of pygal
#
# A python svg graph plotting library
# Copyright © 2012-2015 Kozea
#
# This library is free software: you can redistribute it and/or modify it under
# the terms of the GNU Lesser General Public License as published by the Free
# Software Foundation, either version 3 of the License, or (at your option) any
# later version.
#
# This library is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
# details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with pygal. If not, see <http://www.gnu.org/licenses/>.
"""
Color utils
"""
from __future__ import division
def normalize_float(f):
if abs(f - round(f)) < .0000000000001:
return round(f)
return f
def rgb_to_hsl(r, g, b):
r /= 255
g /= 255
b /= 255
max_ = max((r, g, b))
min_ = min((r, g, b))
d = max_ - min_
if not d:
h = 0
elif r is max_:
h = 60 * (g - b) / d
elif g is max_:
h = 60 * (b - r) / d + 120
else:
h = 60 * (r - g) / d + 240
l = .5 * (max_ + min_)
if not d:
s = 0
elif l < 0.5:
s = .5 * d / l
else:
s = .5 * d / (1 - l)
return tuple(map(normalize_float, (h % 360, s * 100, l * 100)))
def hsl_to_rgb(h, s, l):
h /= 360
s /= 100
l /= 100
m2 = l * (s + 1) if l <= .5 else l + s - l * s
m1 = 2 * l - m2
def h_to_rgb(h):
h = h % 1
if 6 * h < 1:
return m1 + 6 * h * (m2 - m1)
if 2 * h < 1:
return m2
if 3 * h < 2:
return m1 + 6 * (2 / 3 - h) * (m2 - m1)
return m1
r, g, b = map(lambda x: round(x * 255),
map(h_to_rgb, (h + 1 / 3, h, h - 1 / 3)))
return r, g, b
def parse_color(color):
r = g = b = a = type = None
if color.startswith('#'):
color = color[1:]
if len(color) == 3:
type = '#rgb'
color = color + 'f'
if len(color) == 4:
type = type or '#rgba'
color = ''.join([c * 2 for c in color])
if len(color) == 6:
type = type or '#rrggbb'
color = color + 'ff'
assert len(color) == 8
type = type or '#rrggbbaa'
r, g, b, a = [
int(''.join(c), 16) for c in zip(color[::2], color[1::2])]
a /= 255
elif color.startswith('rgb('):
type = 'rgb'
color = color[4:-1]
r, g, b, a = [int(c) for c in color.split(',')] + [1]
elif color.startswith('rgba('):
type = 'rgba'
color = color[5:-1]
r, g, b, a = [int(c) for c in color.split(',')[:-1]] + [
float(color.split(',')[-1])]
return r, g, b, a, type
def unparse_color(r, g, b, a, type):
if type == '#rgb':
# Don't lose precision on rgb shortcut
if r % 17 == 0 and g % 17 == 0 and b % 17 == 0:
return '#%x%x%x' % (r / 17, g / 17, b / 17)
type = '#rrggbb'
if type == '#rgba':
if r % 17 == 0 and g % 17 == 0 and b % 17 == 0:
return '#%x%x%x%x' % (r / 17, g / 17, b / 17, a * 15)
type = '#rrggbbaa'
if type == '#rrggbb':
return '#%02x%02x%02x' % (r, g, b)
if type == '#rrggbbaa':
return '#%02x%02x%02x%02x' % (r, g, b, a * 255)
if type == 'rgb':
return 'rgb(%d, %d, %d)' % (r, g, b)
if type == 'rgba':
return 'rgba(%d, %d, %d, %g)' % (r, g, b, a)
_clamp = lambda x: max(0, min(100, x))
def _adjust(hsl, attribute, percent):
hsl = list(hsl)
if attribute > 0:
hsl[attribute] = _clamp(hsl[attribute] + percent)
else:
hsl[attribute] += percent
return hsl
def adjust(color, attribute, percent):
r, g, b, a, type = parse_color(color)
r, g, b = hsl_to_rgb(*_adjust(rgb_to_hsl(r, g, b), attribute, percent))
return unparse_color(r, g, b, a, type)
def rotate(color, percent):
return adjust(color, 0, percent)
def saturate(color, percent):
return adjust(color, 1, percent)
def desaturate(color, percent):
return adjust(color, 1, -percent)
def lighten(color, percent):
return adjust(color, 2, percent)
def darken(color, percent):
return adjust(color, 2, -percent)