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// Copyright © 2015 Abhishek Banthia
import Cocoa
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open class AppDelegate: NSObject, NSApplicationDelegate {
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private lazy var floatingWindow: FloatingWindowController = FloatingWindowController.shared()
private lazy var panelController: PanelController = PanelController.shared()
private var statusBarHandler: StatusItemHandler!
private var panelObserver: NSKeyValueObservation?
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deinit {
panelObserver?.invalidate()
}
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open override func observeValue(forKeyPath keyPath: String?, of object: Any?, change _: [NSKeyValueChangeKey: Any]?, context _: UnsafeMutableRawPointer?) {
if let path = keyPath, path == PreferencesConstants.hotKeyPathIdentifier {
let hotKeyCenter = PTHotKeyCenter.shared()
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// Unregister old hot key
let oldHotKey = hotKeyCenter?.hotKey(withIdentifier: path)
hotKeyCenter?.unregisterHotKey(oldHotKey)
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// We don't register unless there's a valid key combination
guard let newObject = object as? NSObject, let newShortcut = newObject.value(forKeyPath: path) as? [AnyHashable: Any] else {
return
}
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// Register new key
let newHotKey: PTHotKey = PTHotKey(identifier: keyPath,
keyCombo: newShortcut,
target: self,
action: #selector(ping(_:)))
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hotKeyCenter?.register(newHotKey)
}
}
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public func applicationWillFinishLaunching(_: Notification) {
iVersion.sharedInstance().useAllAvailableLanguages = true
iVersion.sharedInstance().verboseLogging = false
}
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public func applicationDidFinishLaunching(_: Notification) {
// Initializing the event store takes really long
EventCenter.sharedCenter()
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AppDefaults.initialize()
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// Check if we can show the onboarding flow!
showOnboardingFlowIfEligible()
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// Ratings Controller initialization
RateController.applicationDidLaunch(UserDefaults.standard)
#if RELEASE
Fabric.with([Crashlytics.self])
checkIfRunFromApplicationsFolder()
#endif
logCurrentLanguagePreferences()
}
// Help us priortize our localization efforts
private func logCurrentLanguagePreferences() {
let firstLanguage = Locale.preferredLanguages.first ?? "en-US"
// We don't care if the language is English!
if firstLanguage.contains("en") {
return
}
let annotations = [
"Language": firstLanguage,
]
Logger.log(object: annotations, for: "Locale")
}
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public func applicationDockMenu(_: NSApplication) -> NSMenu? {
let menu = NSMenu(title: "Quick Access")
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Logger.log(object: ["Dock Menu Triggered": "YES"], for: "Dock Menu Triggered")
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let toggleMenuItem = NSMenuItem(title: "Toggle Panel", action: #selector(AppDelegate.togglePanel(_:)), keyEquivalent: "")
let openPreferences = NSMenuItem(title: "Preferences", action: #selector(AppDelegate.openPreferencesWindow), keyEquivalent: ",")
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[toggleMenuItem, openPreferences].forEach {
$0.isEnabled = true
menu.addItem($0)
}
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return menu
}
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@objc private func openPreferencesWindow() {
let displayMode = UserDefaults.standard.integer(forKey: CLShowAppInForeground)
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if displayMode == 1 {
let floatingWindow = FloatingWindowController.shared()
floatingWindow.openPreferences(NSButton())
} else {
let panelController = PanelController.shared()
panelController.openPreferences(NSButton())
}
}
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private lazy var controller: OnboardingController? = {
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let onboardingStoryboard = NSStoryboard(name: NSStoryboard.Name("Onboarding"), bundle: nil)
return onboardingStoryboard.instantiateController(withIdentifier: NSStoryboard.SceneIdentifier("onboardingFlow")) as? OnboardingController
}()
private func showOnboardingFlowIfEligible() {
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let shouldLaunchOnboarding = (DataStore.shared().retrieve(key: CLShowOnboardingFlow) == nil && DataStore.shared().timezones().isEmpty)
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|| ProcessInfo.processInfo.arguments.contains(CLOnboaringTestsLaunchArgument)
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shouldLaunchOnboarding ? controller?.launch() : continueUsually()
}
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func continueUsually() {
// Check if another instance of the app is already running. If so, then stop this one.
checkIfAppIsAlreadyOpen()
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// Make sure the old models are not used anymore
TimezoneData.convert()
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// Install the menubar item!
statusBarHandler = StatusItemHandler()
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if UserDefaults.standard.object(forKey: CLInstallHomeIndicatorObject) == nil {
fetchLocalTimezone()
UserDefaults.standard.set(1, forKey: CLInstallHomeIndicatorObject)
}
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if ProcessInfo.processInfo.arguments.contains(CLUITestingLaunchArgument) {
RateController.setPreviewMode(true)
}
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UserDefaults.standard.register(defaults: ["NSApplicationCrashOnExceptions": true])
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assignShortcut()
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panelObserver = panelController.observe(\.hasActivePanel, options: [.new]) { obj, _ in
self.statusBarHandler.setHasActiveIcon(obj.hasActivePanelGetter())
}
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let defaults = UserDefaults.standard
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setActivationPolicy()
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// Set the display mode default as panel!
if let displayMode = defaults.object(forKey: CLShowAppInForeground) as? NSNumber, displayMode.intValue == 1 {
showFloatingWindow()
} else if let displayMode = defaults.object(forKey: CLShowAppInForeground) as? Int, displayMode == 1 {
showFloatingWindow()
}
}
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// Should we have a dock icon or just stay in the menubar?
private func setActivationPolicy() {
let defaults = UserDefaults.standard
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let currentActivationPolicy = NSRunningApplication.current.activationPolicy
var activationPolicy: NSApplication.ActivationPolicy = defaults.integer(forKey: CLAppDislayOptions) == 0 ? .accessory : .regular
#if DEBUG
UserDefaults.standard.set(1, forKey: CLAppDislayOptions)
activationPolicy = .regular
#endif
if currentActivationPolicy != activationPolicy {
NSApp.setActivationPolicy(activationPolicy)
}
}
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private func checkIfAppIsAlreadyOpen() {
guard let bundleID = Bundle.main.bundleIdentifier else {
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return
}
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let apps = NSRunningApplication.runningApplications(withBundleIdentifier: bundleID)
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if apps.count > 1 {
let currentApplication = NSRunningApplication.current
for app in apps where app != currentApplication {
app.terminate()
}
}
}
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private func showAppAlreadyOpenMessage() {
showAlert(message: "An instance of Clocker is already open 😅",
informativeText: "This instance of Clocker will terminate now.",
buttonTitle: "Close")
}
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private func showAlert(message: String, informativeText: String, buttonTitle: String) {
NSApplication.shared.activate(ignoringOtherApps: true)
let alert = NSAlert()
alert.messageText = message
alert.informativeText = informativeText
alert.addButton(withTitle: buttonTitle)
alert.runModal()
}
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private func fetchLocalTimezone() {
let identifier = TimeZone.autoupdatingCurrent.identifier
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let currentTimezone = TimezoneData()
currentTimezone.timezoneID = identifier
currentTimezone.setLabel(identifier)
currentTimezone.formattedAddress = identifier
currentTimezone.isSystemTimezone = true
currentTimezone.placeID = "Home"
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let operations = TimezoneDataOperations(with: currentTimezone)
operations.saveObject(at: 0)
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// Retrieve Location
// retrieveLatestLocation()
}
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@IBAction func ping(_ sender: Any) {
togglePanel(sender)
}
private func retrieveLatestLocation() {
let locationController = LocationController.sharedController()
locationController.determineAndRequestLocationAuthorization()
}
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private func showFloatingWindow() {
// Display the Floating Window!
floatingWindow.showWindow(nil)
floatingWindow.updateTableContent()
floatingWindow.startWindowTimer()
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NSApp.activate(ignoringOtherApps: true)
}
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private func assignShortcut() {
NSUserDefaultsController.shared.addObserver(self,
forKeyPath: PreferencesConstants.hotKeyPathIdentifier,
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options: [.initial, .new],
context: nil)
}
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private func checkIfRunFromApplicationsFolder() {
if let shortCircuit = UserDefaults.standard.object(forKey: "AllowOutsideApplicationsFolder") as? Bool, shortCircuit == true {
return
}
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let bundlePath = Bundle.main.bundlePath
let applicationDirectory = NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.applicationDirectory,
FileManager.SearchPathDomainMask.localDomainMask,
true)
for appDir in applicationDirectory {
if bundlePath.hasPrefix(appDir) {
return
}
}
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let informativeText = """
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Clocker must be run from the Applications folder in order to work properly.
Please quit Clocker, move it to the Applications folder, and relaunch.
Current folder: \(applicationDirectory)"
"""
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// Clocker is installed out of Applications directory
// This breaks start at login! Time to show an alert and terminate
showAlert(message: "Move Clocker to the Applications folder",
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informativeText: informativeText,
buttonTitle: "Quit")
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// Terminate
NSApp.terminate(nil)
}
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@IBAction open func togglePanel(_: Any) {
let displayMode = UserDefaults.standard.integer(forKey: CLShowAppInForeground)
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if displayMode == 1 {
floatingWindow.showWindow(nil)
floatingWindow.updateTableContent()
floatingWindow.startWindowTimer()
} else {
panelController.showWindow(nil)
panelController.setActivePanel(newValue: !panelController.hasActivePanelGetter())
}
NSApp.activate(ignoringOtherApps: true)
}
open func setupFloatingWindow() {
showFloatingWindow()
}
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open func closeFloatingWindow() {
floatingWindow.window?.close()
}
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func statusItemForPanel() -> StatusItemHandler {
return statusBarHandler
}
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open func setPanelDefaults() {
panelController.updateDefaultPreferences()
}
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open func setupMenubarTimer() {
statusBarHandler.setupStatusItem()
}
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open func invalidateMenubarTimer(_ showIcon: Bool) {
statusBarHandler.invalidateTimer(showIcon: showIcon, isSyncing: true)
}
}